Fundamentals of Game Design 2nd Edition is on the presses!
The first edition was published in 2006. Since then a lot has happened in the game industry -- especially the colossal impact of the Nintendo Wii. Apple raised the bar for mobile gaming with the iPhone, and the casual market is bigger than ever. I wrote Fundamentals of Game Design, Second Edition to take these changes into account. The writing is tighter, and I removed outdated material to make room for a lot of new content.
Andrew Rollings is no longer involved, but I was very fortunate to have the assistance of Chris Weaver as my technical editor. Chris is the founder of Bethesda Softworks as well as being a professor at MIT, so he understands both commercial game development and game design education perfectly. Chris made many helpful suggestions about the new edition.
I've got a web page dedicated to it now, and there you can read about all the new material I added.