Wednesday, August 12, 2009

Fundamentals of Game Design 2nd Edition is on the presses!

The cover of Fundamentals of Game Design, Second EditionYesterday I finished work on the next edition of my game design textbook, Fundamentals of Game Design, Second Edition. It has been a long march, but I got it done in time for a September 15th publication date -- which means that at least some professors will be able to use it in the fall semester.

The first edition was published in 2006. Since then a lot has happened in the game industry -- especially the colossal impact of the Nintendo Wii. Apple raised the bar for mobile gaming with the iPhone, and the casual market is bigger than ever. I wrote Fundamentals of Game Design, Second Edition to take these changes into account. The writing is tighter, and I removed outdated material to make room for a lot of new content.

Andrew Rollings is no longer involved, but I was very fortunate to have the assistance of Chris Weaver as my technical editor. Chris is the founder of Bethesda Softworks as well as being a professor at MIT, so he understands both commercial game development and game design education perfectly. Chris made many helpful suggestions about the new edition.

I've got a web page dedicated to it now, and there you can read about all the new material I added.