<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-9256193</atom:id><lastBuildDate>Sun, 15 Apr 2012 22:25:46 +0000</lastBuildDate><title>The Designer's Notebook News</title><description>The professional news page of Ernest W. Adams, author of The Designer's Notebook.</description><link>http://news.designersnotebook.com/</link><managingEditor>noreply@blogger.com (EWA)</managingEditor><generator>Blogger</generator><openSearch:totalResults>151</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-8695952367604090493</guid><pubDate>Thu, 22 Dec 2011 00:43:00 +0000</pubDate><atom:updated>2011-12-22T00:45:47.212Z</atom:updated><title>Good cheer to you for the Winter Solstice!</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-uy127MNrOGk/TvJ8UXKH3EI/AAAAAAAAAFw/7Q-MFJ4HCnc/s1600/5280780266_6b8287b8e0_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="280" src="http://4.bp.blogspot.com/-uy127MNrOGk/TvJ8UXKH3EI/AAAAAAAAAFw/7Q-MFJ4HCnc/s400/5280780266_6b8287b8e0_z.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: 'Times New Roman', Times, serif; font-size: small;"&gt;Winter Solstice in Denmark, 2010. Photo courtesy of &lt;a href="http://www.flickr.com/photos/69839820@N00/5280780266/"&gt;Ingrid0804&lt;/a&gt; on Flickr, Fair Use only.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div align="left"&gt;&lt;br /&gt;Hello again, family, friends and colleagues! Almost  every religion on Earth celebrates a midwinter festival of some kind,  and even for those of us with none at all, the turning of the year  brings new light and new life. I wish you good cheer and health -- or as  the Anglo-Saxons said, &lt;em&gt;waes hael!&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It has been a busy year for me (I say that every year,  don't I?). I consulted for several different companies and did a bit of  corporate training (none of which I'm allowed to talk about, of course).  On the academic side, I&amp;nbsp;wound up my five-year&amp;nbsp;&lt;a href="http://www.raeng.org.uk/"&gt;Royal Academy of Engineering&lt;/a&gt; grant to teach at the University of Ulster's School of Computing and  Intelligent Systems&amp;nbsp;in Northern Ireland, and increased my contribution  at the &lt;a href="http://game.hgo.se/"&gt;University of Gotland&lt;/a&gt; in  Sweden. I now fly there seven times a year to teach and mentor  undergraduates, and the most enjoyable part&amp;nbsp;is about to&amp;nbsp;begin: They'll  all form into teams and&amp;nbsp;build games throughout the spring, and I get to  offer sage wisdom. The University of Gotland has just agreed in  principle to merge with the University of Uppsala, Sweden's oldest and  most prestigious institution of higher education, so that's very  exciting -- it's sort of the equivalent of a technical school merging  with Harvard or Oxford.&lt;br /&gt;&lt;br /&gt;I'm also working on a new book. In September of 2010, I  met a young Dutchman named Joris Dormans at the G-Ameland festival.  Joris has built a great simulation tool called &lt;a href="http://www.jorisdormans.nl/machinations/"&gt;Machinations&lt;/a&gt; that lets game designers diagram and simulate game mechanics  symbolically, without doing any programming. I was so impressed with him  and his work&amp;nbsp;that I&amp;nbsp;persuaded him to write a new textbook with me. We  signed it with Peachpit Press a couple of months ago and hope to have it  out for next fall. The title will be &lt;em&gt;Game Mechanics: Advanced Game Design.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I also updated my PhD thesis as requested, and sent it  off to my advisers to look over.&amp;nbsp;It will take a while longer before it  goes to the examiners for their final verdict. Anyway, I'm hoping that  it will be done and dusted sometime this spring. In the upcoming year  I'll be&amp;nbsp;attending the Global Game Jam for the first time, in Leeuwarden,  the&amp;nbsp;Netherlands, and of course I'm&amp;nbsp;going to&amp;nbsp;Game Developers' Conference  as always (although I don't have a talk there this time -- first time  in 21 years!).&lt;br /&gt;&lt;br /&gt;All the best to you and yours for a happy Hanukkah, Christmas, Yule, or however you celebrate!&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-size: medium;"&gt;The Glouscestershire Wassail&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Wassail! wassail! all over the town,&lt;br /&gt;Our toast it is white and our ale it is brown;&lt;br /&gt;Our bowl it is made of the white maple tree;&lt;br /&gt;With the wassailing bowl, we'll drink to thee.&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;(&lt;a href="http://www.youtube.com/watch?v=JfncJavzoB8"&gt;Hear it sung&lt;/a&gt;)&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-3uBR5_JwI1E/TvJ8q_KrsnI/AAAAAAAAAF8/wy9HdG-VRkw/s1600/Ernest+Sig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-3uBR5_JwI1E/TvJ8q_KrsnI/AAAAAAAAAF8/wy9HdG-VRkw/s1600/Ernest+Sig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-8695952367604090493?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2011/12/good-cheer-to-you-for-winter-solstice.html</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-uy127MNrOGk/TvJ8UXKH3EI/AAAAAAAAAFw/7Q-MFJ4HCnc/s72-c/5280780266_6b8287b8e0_z.jpg' height='72' width='72'/></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-645499263734649666</guid><pubDate>Wed, 20 Apr 2011 23:00:00 +0000</pubDate><atom:updated>2011-04-30T12:23:04.017+01:00</atom:updated><title>Back to Portugal again!</title><description>&lt;span class="Apple-style-span"&gt;&lt;b&gt;Instituto Superior Técnico, Lisbon, Portugal&lt;/b&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;img src="http://www.designersnotebook.com/News/images/IST_logo.gif" style="margin: 0 0 10px 10px; float: right;" alt="IST logo" /&gt;A few months back I got an invitation from Sharon Strover at the University of Texas at Austin to deliver a lecture in Portugal—UT has a collaborative arrangement with the Instituto Superior Técnico, where I taught in 2008. After some lobbying from Professor Rui Prada at the IST, the lecture turned into a lecture and two game design workshops. He invited me last time and liked it enough for me to do a little extra work on this visit as well.&lt;/div&gt;&lt;div&gt;My first event was a lecture on Monday evening, so I should have had most of the day free to sightsee. Unfortunately PowerPoint decided to corrupt my lecture slides that morning, so I spent most of the day in my hotel room fixing it, as well as updating my lecture a bit. Rui met me in the evening and we walked to the &lt;a href="http://www.ordemengenheiros.pt/en/"&gt;Ordem dos Engenheiros&lt;/a&gt;, the Portuguese Engineering Society. It's a little like the IEEE crossed with the Bar Association; you can't do civil engineering, or any other sort in which lives may be at stake, in Portugal unless you're a member. (Ordem dos Engenheiros literally means the Order of Engineers, which makes being an engineer sound like a title of nobility. And why not? Engineers have better qualifications for their work than hereditary nobles do, anyway.)&lt;/div&gt;&lt;div&gt;There I was introduced to Vasco Amaral, my host at the Ordem, and delivered "The Future of Computer Entertainment to 2050" to a crowd of about 50 people. There were cookies and coffee afterward, and the Order made me a gift of a particularly fine pen and pencil set.&lt;/div&gt;&lt;div&gt;&lt;img src="http://www.designersnotebook.com/News/images/IST_interior.jpg" style="margin: 10px 10px 10px 0; float: left;" alt="IST building interior" title="Inside the IST building." /&gt;That night I went to dinner at &lt;a href="http://www.flobrasseries.com/en/"&gt;Brasserie Flo&lt;/a&gt;, a Paris-based chain of restaurants that I had discovered in Amsterdam and particularly enjoyed. Portugal is famous for its fish and Flo did not disappoint. In fact, I ate fish or shellfish at more than half the meals I had there.&lt;/div&gt;&lt;div&gt;The next day I took a taxi out to the beautiful IST campus in Porto Salvo, a big curving building that feels very new and high-tech. I met some old friends there and gave my &lt;a href="http://www.designersnotebook.com/Workshop/FundamentalsWorkshop/fundamentalsworkshop.htm"&gt;Fundamental Principles of Game Design&lt;/a&gt; workshop to a crowd of about 50. Rui told me that 80 people had wanted to come, but he had to turn the extras away so that we wouldn't have too many teams. It's flattering to have my workshops so well-attended, but of course I'm sorry we didn't have room for any more. The ones who made it in seemed to have a good time...&lt;/div&gt;&lt;div&gt;&lt;img src="http://www.designersnotebook.com/News/images/IST_2011_workshop.jpg" alt="Workshop participants laughing." /&gt;&lt;center&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;They're seldom actually &lt;i&gt;this&lt;/i&gt; funny...&lt;/span&gt;&lt;/b&gt;&lt;/center&gt;&lt;p&gt;Lunch was fish (of course) in a cafeteria that is either subsidized or the best deal in Portugal—a three-course meal and drink for €5.50. In the afternoon the participants presented their games, including a distinctly dark one about running the CIA. The player works his or her way up through the ranks and has to make choices along the way about whether to further their own career or the nation's interests, which don't always coincide. Opportunities for office politics abound, with potentially lethal results for some of the agents in the field. In the end the player discovers that the CIA is actually being run by a traitor, an idea that inevitably reminded me of &lt;a href="http://en.wikipedia.org/wiki/Kim_Philby"&gt;Kim Philby&lt;/a&gt; et al.&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://www.designersnotebook.com/News/images/Lisbon_WWI_memorial.jpg" style="margin: 0 0 0 10px; float: right;" alt="Lisbon World War I memorial." /&gt;Tuesday I gave my &lt;a href="http://www.designersnotebook.com/Workshop/CharacterWorkshop/characterworkshop.htm"&gt;Character Design&lt;/a&gt; workshop. Normally I ask the participants to design an action/adventure avatar based on a fictitious name and job—Aristides Mykonos, sponge diver, for example. However, for one team I did something different.&lt;/div&gt;&lt;div&gt;Not far outside my hotel I discovered a war memorial commemorating Portugal's participation in the First World War. Unaware that Portugal had been in the First World War at all, I did some research online and discovered the amazing story of &lt;a href="http://en.wikipedia.org/wiki/An%C3%ADbal_Milhais"&gt;Aníbal Augusto Milhais&lt;/a&gt;, "Soldier Millions." He was a farmer drafted into the war,  and at the Battle of La Lys, he covered a Portuguese and Scottish retreat all by himself with one machine gun until he ran out of bullets. The Germans assumed that his was a heavily defended position and went around it rather than trying to take it, leaving him behind their lines. He subsequently escaped, rescued a Scottish officer drowning in a swamp, and made it back to Allied territory, where he was made a national hero—but only after the Scottish officer had told his story for him; Milhais had not talked about his adventure.&lt;br clear=all&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://www.designersnotebook.com/News/images/Milhais.jpg" style="margin: 0 10px 10px 0; float: left;" alt="Anibal Milhais" title="Aníbal Augusto Milhais" /&gt;I thought that Soldier Millions was a perfect candidate for an action/adventure character and told one team to look him up and build a game around him. No one on the team had heard of him, but by the end of the workshop, at least 50 people knew his name and story. The team designed a somewhat satirical shooter: the more people he shoots, the bigger his mustache gets.&lt;/div&gt;&lt;div&gt;That evening I went to dinner with some of the faculty and about 8 workshop participants in Bairro Alto, the restaurant district of Lisbon. Lisbon is a city of many steep hills and I took the funicular railway to ascend the 265 meters required. It was a great evening of wine and good conversation (and octopus), and I really hope to do it again sometime. At the end of the evening it started to rain hard, and a number of Indian umbrella-sellers mysteriously appeared out of nowhere. Entrepreneurship at its finest: find a need and fill it.&lt;/div&gt;&lt;div&gt;Thanks, all!&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;img src="http://www.designersnotebook.com/News/images/Lisbon_Funicular.jpg" alt="Elevador Glória." /&gt; &lt;b&gt;&lt;span class="Apple-style-span"&gt;Elevador Glória, one of three funicular railways in Lisbon.&lt;/span&gt;&lt;/b&gt;&lt;/center&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-645499263734649666?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2011/04/back-to-portugal-again.html</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-9143688940543574762</guid><pubDate>Thu, 10 Feb 2011 16:49:00 +0000</pubDate><atom:updated>2011-12-20T17:14:41.857Z</atom:updated><title>Animex and a New Workshop for Animex Pro!</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="font-family: 'Trebuchet MS', sans-serif; font-size: x-small;"&gt;&lt;b&gt;Middlesbrough and Newcastle, UK&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Q8PMnGuTZUU/TvDB-LbjBqI/AAAAAAAAAFk/XBdlIxeSRSs/s1600/animex_2011_logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-Q8PMnGuTZUU/TvDB-LbjBqI/AAAAAAAAAFk/XBdlIxeSRSs/s1600/animex_2011_logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;My friend and colleague Gabby Kent invited me to come speak at the Animex animation festival again this year, as I have several times in the past. Animex takes place at the University of Teesside in Middlesbrough, UK, where I'm a visiting fellow and PhD candidate. She warned us that the budget had been cut back sharply thanks to the recession, and we speakers wouldn't be staying in the sumptuous hotel that we've enjoyed in the past. It didn't matter, though -- in my opinion the event was better than ever.&lt;br /&gt;&lt;br /&gt;Gabby is responsible for Animex Game, the video-game-oriented first two days of the event. I could only stay for the first day, but I learned a lot. I heard a great talk from Florian Zender of &lt;i&gt;Spec Ops:The Line&lt;/i&gt; about the challenges of implementing a simulated sand avalanche in a game. Very small solid particles are still a problem for us, because they don't just flow to the lowest point like liquid -- a large sand dune slumps down and stops as a lower, more spread-out dune. Sometimes it looked a bit too much like Silly Putty or pancake batter.&lt;br /&gt;&lt;br /&gt;Ken Tateishi of LucasArts gave an enlightening talk on how level design has changed from the days of &lt;i&gt;Dark Forces&lt;/i&gt; (1995) to &lt;i&gt;The Force Unleashed&lt;/i&gt; (2008). (He's not allowed to talk about anything more recent.) Ken said that the traditional approach of thinking up a series of levels and then writing a story to link them together is no longer used at LucasArts; they write a story that contains opportunities for activity and then create those opportunities as levels.&lt;br /&gt;&lt;br /&gt;On Tuesday I left Middlesbrough and traveled up to Newcastle at the invitation of Christine Wilson, who runs an offshoot of Animex aimed at the business community, called Animex Pro. Christine asked me to create a new game design workshop specifically for this group, about casual free-to-play games. I did some research and wrote a lecture that discusses how various game business models compare to each other, and how casual free-to-play games monetize their gameplay. Then I created a worksheet that challenges the participants to devise a game based on a theme that I give them, creating an internal economy that should produce a revenue flow for the publisher. In addition I asked them to consider what kinds of real-world companies might be interested in advertising or co-branding with the game.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/instituteofdigitalinnovation/5489419454/" style="margin-left: auto; margin-right: auto;" title="Animex Pro Conference, Live Theatre, February 9th 2011 by Institute of Digital Innovation, on Flickr"&gt;&lt;img alt="Animex Pro Conference, Live Theatre, February 9th 2011" height="333" src="http://farm6.staticflickr.com/5214/5489419454_293cc33641.jpg" width="500" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;One of the participants explains his game idea at Animex Pro.&lt;br /&gt;Photo courtesy of the Institute of Digital Innovation.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I was a little concerned about exactly who was going to turn up to this workshop, because the event was aimed at executives and I didn't know if they would want to do game design. However, as it happened most of the attendees were in-the-trenches developers, so it went well. I divided them into teams of two or three and gave each team a different theme: beauty salon, airline, trucking company, etc. and for spice a few strange ones: game developer, oil sheik, California 49er (gold miners, not football players), and wolf pack. It seemed to go very well -- there was some great imagination shown.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-9143688940543574762?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2011/02/animex-and-new-workshop-for-animex-pro.html</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Q8PMnGuTZUU/TvDB-LbjBqI/AAAAAAAAAFk/XBdlIxeSRSs/s72-c/animex_2011_logo.jpg' height='72' width='72'/><georss:featurename>University of Teesside, Middlesbrough, UK</georss:featurename><georss:point>54.5704306 -1.2353461</georss:point><georss:box>54.5612256 -1.2550871 54.5796356 -1.2156050999999999</georss:box></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1734780968209416781</guid><pubDate>Fri, 24 Sep 2010 23:00:00 +0000</pubDate><atom:updated>2010-11-03T20:33:50.068Z</atom:updated><title>G-Ameland nearly triples in size!</title><description>&lt;div&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;&lt;strong&gt; Ameland, The Netherlands&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;img style="margin: 0px 0px 10px 10px; float: right;" title="G-Ameland logo" alt="G-Ameland logo" src="http://www.designersnotebook.com/News/images/G-Ameland_2010_logo.jpg" /&gt;This was the third G-Ameland game development festival for Dutch and Belgian students (and more countries next year, we hope). The last couple of years there were 70 to 80 participants; this year there were 237. Starting on Monday, we all get together for a week of lectures, workshops, and above all game jamming to produce a Flash game by Thursday night. The festival now has its own independent foundation, so it's on a more solid footing this year. It worked just like it did the two previous years, with students coming over to the island of Ameland on the ferry, and occupying bungalows in teams of 4 or 6. I originally had a bungalow to myself, but I had to move out and into a smaller shared one to make room.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt; &lt;img title="The whole crowd, and more pouring in." alt="Participants in lecture hall." src="http://www.designersnotebook.com/News/images/Ameland_2010_1.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;The whole crowd, and more pouring in.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Day 2: The development theme was sustainability again, although as usual many teams interpreted that very broadly. I gave my GDC lecture, "&lt;a href="http://www.designersnotebook.com/Lectures/Single-Player/single-player.htm"&gt;Single-player, Multiplayer, MMOG: Design Psychologies for Different Social Contexts&lt;/a&gt;," then began visiting the teams that I was  assigned to mentor. Fortunately they weren't overambitious, unlike many in the past. &lt;em&gt;Un&lt;/em&gt;fortunately, the Internet arrangements failed and the students were howling about it. I say it's character-building. Shigeru Miyamoto didn't have any Internet when he conceived of Mario.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img style="margin: 0px 0px 10px 10px; float: right;" title="Mysterious bouncy object." alt="Students bouncing on bouncy object" src="http://www.designersnotebook.com/News/images/Ameland_2010_2.jpg" /&gt;Day 3: I gave a game design workshop for a special group of students visiting for one day from a college in Amsterdam. The results were rather odd. We got a female WWII Dutch Resistance ninja (?!) and a genetically-modified laser-toting whale. Among my G-Ameland teams, one (Ice Puzzles) was actually ahead of schedule. I spent some time this evening playing a board game with Joris Dormans, a PhD candidate at the University of Amsterdam, and looking at his incredibly cool &lt;a href="http://www.jorisdormans.nl/machinations/"&gt;Machinations&lt;/a&gt; project, which enables game designers to diagram and prototype their game mechanics. I'll be writing a Designer's Notebook column about Machinations soon.&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left;" title="Heleen Klopper's Macbook hack." alt="Macbook laptop modified with Snow White" src="http://www.designersnotebook.com/News/images/Ameland_2010_3.jpg" /&gt;Day 4: Crunch time. The students had to get their games in by 3:30 in the afternoon. The press and various VIPs also came to visit in the afternoon, although I didn't meet many of them as I was too busy with my teams. Then, working with my fellow judges, we had to examine 41 games. The organizers also asked me to host the awards ceremony, which was a big, and loud, success.&lt;br clear=all&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;The Winners&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Honorable Mention for the Best Paper Prototype: Team 20, Think Twice.&lt;/strong&gt;&lt;br /&gt;Unfortunately I don't remember much about this game, but the judges were all impressed by how well planned it was. It was completely playable on paper; the team just wasn't able to write the code.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Third Place: Team 35, Microbe Prime&lt;/strong&gt;&lt;br /&gt;This was a very clever and simple game that incorporated a rock-paper-scissors style of gameplay among three species of microbes -- each was prey for another. The player could control one individual, and all the others were managed by AI. Because of the rock-paper-scissors nature, to keep the entire population alive and growing, it was essential not to let any one dominate too much. More often what happened was that the player foolishly ran around eating as many of his prey as he could, which meant that they were not available to keep his predators in check, and the populations became unbalanced and eventually died out.&lt;br /&gt;You can see it here (without sound):&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15453919" frameborder="0" height="300" width="400"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/groups/30860/videos/15453919"&gt;G-ameland 2010 entry&lt;/a&gt; from &lt;a href="http://vimeo.com/user4861225"&gt;martijn&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;Second Place: Team 17, unnamed game&lt;/span&gt;&lt;br /&gt;This was a simple educational game for young children made entirely with images photographed on the island of Ameland itself. The player could elect to buy certain things to place on the island, but making the wrong choices would pollute it. The graphic style was very distinctive:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15443078" frameborder="0" height="300" width="400"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/groups/30860/videos/15443078"&gt;lucdehaan gameland HKU team 17&lt;/a&gt; from &lt;a href="http://vimeo.com/user2494649"&gt;luc de haan&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;span style="font-weight: bold;"&gt;First Place: Team 31, BeeCo&lt;/span&gt;&lt;br /&gt;&lt;div&gt;The winner was BeeCo, a real-time strategy game about sustainably building and defending a beehive. The graphics were good, almost everything worked, it addressed the theme of the event, and it had a surprisingly rich internal economy. It was based somewhat upon tower defense principles (wax moths attack the hive, and you have to defend it with bumblebees), but was more sophisticated. As your hive grows, you get more land to search for nectar. However, the flowers don't have an unlimited supply, so if you grow too quickly you'll run out of food for your bees. It's a familiar mechanic applied to a new situation, and very well-executed... especially considering how little time the team had to build it. Here's the video (without sound):&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="318" width="590"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oc93JCvsDC4?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/oc93JCvsDC4?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="318" width="590"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The afterparty went far into the night. A little too far into the night, to be honest, and some people celebrated rather more than was good for them.&lt;br /&gt;&lt;br /&gt;Day 5: Homeward bound by bus, ferry, car, train, plane, and taxi. It was a lot of fun as always, and tiring as always. There were a few growing pains (at first the students weren't very good about leaving enough food for others), but I'm looking forward to next year already.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1734780968209416781?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/09/g-ameland-nearly-triples-in-size.html</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-4188880804921976207</guid><pubDate>Thu, 29 Jul 2010 10:40:00 +0000</pubDate><atom:updated>2010-07-31T12:25:19.682+01:00</atom:updated><title>I've Submitted My PhD Thesis</title><description>Back in 2003 I was invited to deliver a keynote address at a conference at the University of Teesside in Middlesbrough, England. It was called COSIGN, for Computational Semiotics on Games and New Media. While I was there I met one of the organizers, Dr. Clive Fencott, at the School of Computing and Mathematics. He invited me to become a Visiting Fellow at Teesside and to study for a special degree they have there called a PhD by Completed Work. The degree is specifically intended for people who have spent many years in industry, and have done enough work there to merit a PhD. I gratefully took him up on it, although it has taken me several more years to get around to writing up my thesis.&lt;br /&gt;&lt;br /&gt;I finally started working seriously on it this spring, and I have just formally submitted it for consideration. The title is &lt;em&gt;Resolutions to Some Problems in Interactive Storytelling&lt;/em&gt;, and it addresses some issues that I &lt;a href="http://www.designersnotebook.com/Lectures/Challenge/challenge.htm"&gt;first brought up &lt;/a&gt;at the Computer Game Developers' Conference all the way back in 1995: the Problem of Amnesia, the Problem of Internal Consistency, and the Problem of Narrative Flow. At the time I thought that these problems might be insoluble, that they just had to be lived with. However, I went on thinking about them, and discussing them and other problems of interactive storytelling &lt;a href="http://www.designersnotebook.com/Lectures/Interactive_Narratives_Revisit/interactive_narratives_revisit.htm"&gt;from time to time &lt;/a&gt;at the Game Developers' Conference. Eventually I came to the realization that our expectations about the ideal interactive storytelling experience were based on a set of unrealistic assumptions, and that as game designers we were actually setting ourselves up to fail. By abandoning those assumptions, I found a new way of thinking about the respective roles of the player and the designer that resolves the Problems of Internal Consistency and Narrative Flow. I explained my new perspective at GDC 2006, in a lecture called "&lt;a href="http://www.designersnotebook.com/Lectures/New_Vision/new_vision.htm"&gt;A New Vision for Interactive Stories&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;The thesis itself explains the new schema, compares it with the work of others in the field, and critques my older works.  At the heart of it lies a realization that the player in an avatar-based interactive story is in part an actor, and so takes joint responsibility for the quality of the experience that he has. This flies in the face of conventional game industry wisdom, which places all the responsibility on the shoulders of the designer, and assumes that the player should be able to do whatever he wants.&lt;br /&gt;&lt;br /&gt;My thesis also discusses a few other contributions I have made over the years, mostly in my &lt;a href="http://www.designersnotebook.com/Columns/columns.htm"&gt;Designer's Notebook columns&lt;/a&gt; at &lt;a href="http://www.gamasutra.com/"&gt;Gamasutra&lt;/a&gt;. Among them are the &lt;a href="http://www.designersnotebook.com/Columns/067_Dramatic_Novelty_in_Games_/067_dramatic_novelty_in_games_.htm"&gt;distinction between dramatic tension and gameplay tension&lt;/a&gt; and the idea that an automated story-generation system might keep a credibility budget to be sure that it didn't generate stories that were too outrageous to be believed.&lt;br /&gt;&lt;br /&gt;Anyway, I've turned it in, and I'm now waiting for my supervisor to name a committee of examiners to read and pass judgment on it. I expect to conduct my defense (which in England they still call by the Latin name &lt;em&gt;viva voce&lt;/em&gt;) sometime in October or November.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-4188880804921976207?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/07/ive-submitted-my-phd-thesis.html</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-6770390157818848560</guid><pubDate>Sat, 01 May 2010 18:50:00 +0000</pubDate><atom:updated>2010-05-03T13:52:17.425+01:00</atom:updated><title>European Odyssey</title><description>&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;Visby - Stockholm - Tidaholm - Copenhagen - Bremen - Leeuwarden - Amsterdam - Brussels - London&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.designersnotebook.com/News/images/Gotland.gif" style="margin: 0pt 0pt 10px 10px; float: right;" alt="University of   Gotland logo" /&gt;It began with a trip to Visby, the largest town on the island of Gotland, off the Swedish coast in the Baltic. I'm now on the faculty at the &lt;a href="http://www.hgo.se/adm/eng.nsf"&gt;University of Gotland&lt;/a&gt;, and I go there about five times a year. These trips have become so routine that I've stopped recording them in my News pages.&lt;br /&gt;&lt;br /&gt;This one wasn't routine. I got trapped on the island by the Icelandic Eyjafjallajokull volcano ash cloud that shut down European air travel, and it took me seven extra days to get home again. In the course of the trip I passed through five capital cities in five days.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4571000442/" title="Sunset on Gotland"&gt;&lt;img src="http://farm5.static.flickr.com/4068/4571000442_c8fa81de9d_m.jpg" style="float: right; margin: 0pt 0pt 0pt 10px;" alt="Sunset on Gotland" height="180" width="240" /&gt;&lt;/a&gt;On April 11 I flew from London to Stockholm and changed to a small propellor plane that flies to Gotland. Monday the 12th I had no direct teaching duties and did some work on other projects. On Tuesday I gave my Mechanics workshop to a room full of students. I need to come up with a slightly more numbers-oriented game to use in the workshop, but it went OK.&lt;br /&gt;&lt;br /&gt;Wednesday was spent working with first-year student teams all day. I'll be a judge at the Gotland Game Awards next month, so I shouldn't show any favoritism by saying which ones I liked best... besides, everybody still has a lot of work to do.&lt;br /&gt;&lt;br /&gt;That afternoon the volcano started producing enough ash to become a hazard to airplanes. I didn't think much of it, though; Gotland is a long way from Iceland, right?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4571001582/" title="Visby historic building"&gt;&lt;img src="http://farm4.static.flickr.com/3428/4571001582_70d620b61d.jpg" alt="Visby historic building" style="float: left; margin: 0pt 10px 0pt 0pt;" height="500" width="375" /&gt;&lt;/a&gt;Thursday I spent working with second-year teams. The weather was clear and cold, with no sign of any ash in the sky. Little did I know that British airspace was being closed entirely, and that night, Sweden's airspace closed too. I figured it would literally blow over after a while, but on Friday it became clear that I wouldn't be going home on Saturday. I called my airline and rebooked my flight for the first thing they could give me, which was the following Wednesday.&lt;br /&gt;&lt;br /&gt;The weekend was a waiting game. I worked on other things and wandered around Visby a little bit, wishing I had brought a better camera. Meanwhile, all of Europe was in an uproar -- trains and ferries were jammed, as travelers tried to get home. I was on an island, Gotland, trying to get to another island, Britain, which made it doubly difficult for me.&lt;br /&gt;&lt;br /&gt;On Sunday my wife managed by a miracle to reserve me a ticket on the Eurostar (the Channel Tunnel train) from Brussels to London on Saturday the 24th... a week away. It didn't take long to decide that I should buy it. There was no sign of the volcano letting up, and people were predicting that it might go on for months. Lovely as Visby is, I couldn't stay there indefinitely. The trick was to find a way from Visby to Brussels.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4570364675/" title="M/S Visby from the boarding lounge"&gt;&lt;img src="http://farm5.static.flickr.com/4060/4570364675_5d8ce2dfd8_m.jpg" style="float: left; margin: 0pt 10px 0pt 0pt;" alt="M/S Visby from the boarding lounge" height="180" width="240" /&gt;&lt;/a&gt;Monday morning I went in to the department office to talk to Don Geyer, director of the game program, about what we should do. The trains were so full that I wasn't sure I could count on them. Don kindly offered to put me on a ferry to the mainland and rent a car for me in Stockholm, which I would drive to Brussels. The drop-off charge would be horrendous, but it seemed like the best way. A travel agent made the arrangements, and I spent the rest of the afternoon getting driving directions from Google and printing out road maps of the journey.&lt;br /&gt;&lt;br /&gt;One of the nice things about teaching all over Europe is that I have  clients in a lot of places. Before I left I sent a message to everyone who was  along my route, offering them a special VOLCANO DISCOUNT good for ONE  WEEK ONLY. I knew it was a long shot on such short notice, but two people actually took me up on it, as you'll see.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;Tuesday April 20: Visby to Stockholm&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The ferry left at 7 AM on Tuesday morning. In order to pack, have a shower, and walk to the ferry port in time, I had to get up at 4.  So began the odyssey.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=d&amp;amp;source=s_d&amp;amp;saddr=57.634559,18.27816&amp;amp;daddr=Klarabergsviadukten+to:Klarabergsviadukten+to:Vasagatan+to:Route+26+to:Dammelaan%2FN355+to:A7+to:Brussels+Airport,+Zaventem,+Flemish+Region,+Belgium&amp;amp;geocode=%3BFYJSiQMdy40TAQ%3BFYpSiQMd7I0TAQ%3BFSJPiQMdmJATAQ%3BFcykdwMd4CfUAA%3BFQz3KwMdQIpYAA%3BFcBGKAMdqgJOAA%3BFQd8CAMdbjVEACmv6G3OUtzDRzEQBk4vq5kABQ&amp;amp;hl=&amp;amp;mra=dme&amp;amp;mrcr=0&amp;amp;mrsp=0&amp;amp;sz=14&amp;amp;via=1,2,3,4,5,6&amp;amp;sll=57.627712,18.277817&amp;amp;sspn=0.038694,0.132093&amp;amp;ie=UTF8&amp;amp;ll=55.103516,9.887695&amp;amp;spn=12.596645,26.235352&amp;amp;z=5&amp;amp;output=embed" frameborder="0" height="500" width="598" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;small&gt;&lt;a href="http://maps.google.com/maps?f=d&amp;amp;source=embed&amp;amp;saddr=57.634559,18.27816&amp;amp;daddr=Klarabergsviadukten+to:Klarabergsviadukten+to:Vasagatan+to:Route+26+to:Dammelaan%2FN355+to:A7+to:Brussels+Airport,+Zaventem,+Flemish+Region,+Belgium&amp;amp;geocode=%3BFYJSiQMdy40TAQ%3BFYpSiQMd7I0TAQ%3BFSJPiQMdmJATAQ%3BFcykdwMd4CfUAA%3BFQz3KwMdQIpYAA%3BFcBGKAMdqgJOAA%3BFQd8CAMdbjVEACmv6G3OUtzDRzEQBk4vq5kABQ&amp;amp;hl=&amp;amp;mra=dme&amp;amp;mrcr=0&amp;amp;mrsp=0&amp;amp;sz=14&amp;amp;via=1,2,3,4,5,6&amp;amp;sll=57.627712,18.277817&amp;amp;sspn=0.038694,0.132093&amp;amp;ie=UTF8&amp;amp;ll=55.103516,9.887695&amp;amp;spn=12.596645,26.235352&amp;amp;z=5" style="color: rgb(0, 0, 255); text-align: left;"&gt;View Larger Map&lt;/a&gt;&lt;/small&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;This map shows my actual trip from the Visby Ferry Terminal to the Brussels Airport. I turned in the car there and made the rest of the journey by train, which Google Maps can't show.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The ferry was large and fancy, much nicer than some of the ones I've taken across the English Channel. At that hour of the day, there was almost nobody on it. They got me a first-class ticket, which meant that I had a big  assigned seat in the forward part of the ship, with an airplane-style sound system and a movie. Alas, I was too sleepy to enjoy it. I slept most of the 3-hour ride to Nynäshamn, which is where the ferry makes landfall on the Swedish mainland. The ferry connects with a bus to the Stockholm Central Bus Station, and the Hertz Rent-a-Car offices were just outside. I got there at just about noon.&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Tuesday April 20: Stockholm to Tidaholm&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;My car proved to be a Ford Converse station wagon (estate car). It was pretty big, but it was comfortable and had lots of power. It didn't take me long to get out of Stockholm. From then on it was high speed freeway all the way to Jonköping. Swedish freeways are smooth and not too crowded -- in a nation of only 9 million people, that's not a surprise. Unfortunately, the airwaves were equally uncrowded... out in the country, there was very little on the radio.&lt;br /&gt;&lt;br /&gt;My friend &lt;a href="http://www.his.se/wilu"&gt;Ulf Wilhelmsson&lt;/a&gt; at the University of Skövde was one of the ones who responded to my Volcano Discount offer. He couldn't hire me, but he did offer to put me up for the night. It was great to see him again, and well worth the brief detour to his house in Tidaholm.  I got there just in time for dinner. Thanks, Ulf!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;Wednesday April 21: Tidaholm to Copenhagen to Bremen&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This was the longest and certainly the dullest day. Ulf and his wife had to get up early, but I took it a bit easy -- since the previous day began at 4 AM, I needed the sleep. Back down to the E4 at Jonköping and on down to Malmö. The landscape didn't change much: rolling hills, lakes, and trees, trees, trees. It flattened out a bit as I got to Helsingborg and started following the coast. There's a ferry from Helsingborg across to Helsingør in Denmark (the home of Hamlet's castle, Elsinore, which Mary Ellen and I visited many years ago), but I decided to take the toll bridge from Malmö to Copenhagen.&lt;br /&gt;&lt;br /&gt;That's quite some toll. The Golden Gate Bridge in San Francisco is up to $6, I believe; this was 395 Swedish crowns, which is $54 or £35.&lt;br /&gt;&lt;br /&gt;There weren't any customs formalities at the border with Denmark -- indeed, none at all until I went to board the Eurostar for Britain. Sweden, Denmark, Germany, Holland, and Belgium, plus many other European countries, are part of the Schengen Agreement, a treaty that allows free movement across most intra-European borders -- an idea that would horrify most Americans, I'm sure. Britain, being an island and the target of a certain amount of terrorism, is not in the Schengen Agreement. However, Britain has free movement (they call it a "common travel area") with the Republic of Ireland. In fact, there aren't even any signs to indicate when you're entering the Republic from the North. They would probably get torn down.&lt;br /&gt;&lt;br /&gt;I skirted the edge of my second capital city, Copenhagen, and drove on down to Rødby, where you catch the ferry to Germany. There was quite a lot of traffic heading south out of the city, but the farther I went the more it thinned out.&lt;br /&gt;&lt;br /&gt;The British are forever moaning about how wind turbines spoil the landscape (I don't agree); they should see southern Sweden and Denmark. I don't know how much Scandinavian electricity actually comes from these turbines, but it's not for want of trying -- they were all turning steadily, and I must have passed close to a hundred of them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4570364839/" title="A view of a sister ferry in Rødby, Denmark"&gt;&lt;img src="http://farm5.static.flickr.com/4054/4570364839_7bbcf22aa6_m.jpg" style="float: left; margin: 0pt 10px 0pt 0pt;" alt="A view of a sister ferry in Rødby, Denmark" height="180" width="240" /&gt;&lt;/a&gt;The ferry to Germany only took 45 minutes, but was even more expensive than the bridge from Sweden: 499 Danish crowns, which is $89 (£58). I grabbed a quick dinner aboard, but it seemed like I had hardly wolfed it down before we were pulling into Puttgarden and I had to get back in my car.&lt;br /&gt;&lt;br /&gt;If there's one thing every red-blooded male in the Western world knows about German roads, it's that there's no speed limit on the autobahn. That's true in some places, but not everywhere. On most of my route the speed limits were as low as anywhere else -- 110 or 120 kph -- and there were road works every 10 kilometers or so. I did try pushing the car a bit in an unlimited section, but a Ford Converse is not a Mercedes S-class and I backed off after a few seconds. It got a little twitchy at high speeds.&lt;br /&gt;&lt;br /&gt;On I went, across northern Germany, past Hamburg towards Bremen. At this point I diverted from my direct route to Brussels, because I was going to stop off in Leeuwarden in the Netherlands. Outside Bremen I found a roadside hotel that was comfortable and surprisingly inexpensive.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt; &lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;Thursday, April 22: Bremen to Leeuwarden&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The next client along my way was the Northern College of Leeuwarden, for whom I've done a lot of work in the last couple of years. As it happened, Thursday was the birthday, and also the graduation date, of my friend Jonathan van Woudenberg, who has worked with me a lot there. It only took me a couple of hours to drive to Leeuwarden. I checked into a hotel and then went to the university to see his graduation presentation and have a celebratory dinner with his friends.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;Friday, April 23: Leeuwarden to Amsterdam&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I spent all day Friday working with students in the &lt;a href="http://www.nhl.nl/scholieren/1342/communication-multimedia-design.html"&gt;Communication and Multimedia Design&lt;/a&gt; department, which I've done several times before. At the end of the day I was off again, to a hotel Mary Ellen found for me near the Amsterdam airport (at one point we thought I might fly home from Amsterdam). This took me along the magnificent Afsluitdijk, which means "Enclosure Dike" in English. I stopped to take a few pictures at the Art Deco monument that commemorates its completion.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4570365337/" title="The Afsluitdijk by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm5.static.flickr.com/4035/4570365337_4f85294ec0.jpg" alt="The Afsluitdijk" height="375" width="500" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:85%;"&gt;The Afsluitdijk, looking north: a nice illustration of the concept of the vanishing point. On the left is the Waddenzee (an intertidal zone of the North Sea); on the right is the Ijsselmeer.The figure in the middle distance is a sculpture. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;This brings up a story. A little learning is a dangerous thing, as I found out on one of my first visits to the the Netherlands as an adult.&lt;br /&gt;&lt;br /&gt;When I was a kid my family had a number of long-playing records with dramatizations of various kinds made by the Walt Disney Company. One of these was an adaptation of the book &lt;span style="font-style: italic;"&gt;Hans Brinker; or, The Silver Skates. &lt;/span&gt;The story took place in the Netherlands and involved an ice skating race on the Zuider Zee. Unfortunately, the American actors who played the parts pronounced this term "ZY-der Zee," and I didn't know any better. (It should really be pronounced "ZOW-der Zay," and simply means Southern Sea.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4571002836/" title="Art Deco lettering on the Afsluitdijk Monument by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3515/4571002836_3d9f60a4f4_m.jpg" style="float: right; margin: 0pt 0px 0pt 10px;" alt="Art Deco lettering on the Afsluitdijk Monument" height="180" width="240" /&gt;&lt;/a&gt;When I knew I was going to Holland I looked on a map and was surprised to find that there was no sign of the Zuider Zee anywhere. Once I got there I asked several people, all of them young, where it was. None of them had any idea what I was talking about. (This was not helped by my mispronunciation of the name.) I explained about the record and the book. They had never heard of either.&lt;br /&gt;&lt;br /&gt;Some later research revealed the explanation. &lt;span style="font-style: italic;"&gt;Hans Brinker &lt;/span&gt;was written in the 19th century by an American woman who had never been to the Netherlands -- it was very popular in the US, but is unknown in Holland. The Zuider Zee does not exist and has not existed since May 28, 1932. It was there when she wrote the book, but it's gone now.&lt;br /&gt;&lt;br /&gt;&lt;iframe style="float: left; margin: 0pt 10px 0pt 0pt;" src="http://maps.google.com/maps?hl=&amp;amp;q=&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Guildford+Rd,+Normandy,+Surrey+GU3+2,+United+Kingdom&amp;amp;ll=52.917183,5.248718&amp;amp;spn=0.496832,0.823975&amp;amp;z=9&amp;amp;output=embed" frameborder="0" height="300" width="300" scrolling="no"&gt;&lt;/iframe&gt;It used to be an enormous inlet of the North Sea, but on that day, the Zuider Zee was completely enclosed by the Afsluitdijk, and was renamed the Ijsselmeer. With time, fresh water from the river IJssel pushed out the salt water, and now it's a vast lake. In addition, the Dutch reclaimed quite a lot of it and created a completely new province, Flevoland, which is actually below sea level.&lt;br /&gt;&lt;br /&gt;From there I went on to my hotel near the airport, an easy drive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br clear=left&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;Saturday, April 24: Amsterdam to Brussels to London and home&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The last day of the journey was a long one, but not particularly arduous. I got up and drove from the Amsterdam airport to the Brussels airport, a matter of about three hours. Here I encountered the heaviest traffic along the route, but it was never really bad. I had to get the car to the Hertz facility by 1:30, and I made it with about half an hour to spare.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4570365625/" title="A scene from Tintin in America, Brussels-Midi station "&gt;&lt;img src="http://farm5.static.flickr.com/4017/4570365625_c9c831fca6_m.jpg" style="float: left; margin: 0pt 10px 0pt 0pt;" alt="A scene from Tintin in America, Brussels-Midi station" height="180" width="240" /&gt;&lt;/a&gt;From the airport -- which was now open and busy -- I took a train to Brussels-Midi, the station that the Eurostar departs from. Unfortunately, my train wasn't until 8 PM and the automated left-luggage lockers weren't working, so I couldn't go anywhere. There was nothing to do but hang around with my suitcase. Fortunately I keep a lot of free E-books on my PDA (mostly old ones thanks to the wonderful &lt;a href="http://www.gutenberg.org/"&gt;Project Gutenberg&lt;/a&gt;), so I didn't get bored.&lt;br /&gt;&lt;br /&gt;To my surprise, the Eurostar wasn't jammed -- it wasn't even full. It's fast, though. Brussels to London is only two hours. With the time change to the UK, I got in to St. Pancras station at 9 PM, took a taxi across London to Waterloo station (I hate hauling luggage through the Underground), and was home by 10:30.&lt;br /&gt;&lt;br /&gt;Parts of the trip were fun; parts were tedious; parts were interesting and unusual. It was certainly expensive, and would have been a great deal more so if the University of Gotland hadn't kindly paid for the car and the ferry from Gotland to the mainland. I owe a lot to Mary Ellen Foley, my tireless Ground Support Team, who researched cars and trains and ferries and hotels, and got me the Eurostar ticket and the Amsterdam hotel.&lt;br /&gt;&lt;br /&gt;Unfortunately, it also cost me a week's work on my PhD thesis, which I can ill afford. I have to go back in a month for the Gotland Game Awards, and I'm really hoping it doesn't happen again.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-6770390157818848560?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/05/european-odyssey.html</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4068/4571000442_c8fa81de9d_t.jpg' height='72' width='72'/></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1219019233380022424</guid><pubDate>Sat, 01 May 2010 18:22:00 +0000</pubDate><atom:updated>2010-05-01T19:25:33.179+01:00</atom:updated><title>This blog has moved</title><description>&lt;br /&gt;       This blog is now located at http://news.designersnotebook.com/.&lt;br /&gt;       You will be automatically redirected in 30 seconds, or you may click &lt;a href='http://news.designersnotebook.com/'&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;       For feed subscribers, please update your feed subscriptions to&lt;br /&gt;       http://news.designersnotebook.com/feeds/posts/default.&lt;br /&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1219019233380022424?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/05/this-blog-has-moved.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-5362991696723645236</guid><pubDate>Sat, 27 Mar 2010 00:00:00 +0000</pubDate><atom:updated>2010-04-17T13:09:10.575+01:00</atom:updated><title>The Great Indian Game Design Workshop Tour</title><description>&lt;a href="http://www.flickr.com/photos/ewadams/4518452288/" title="FICCI-Frames poster by Ernest W Adams, on Flickr"&gt;&lt;/a&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;font-size:85%;"  &gt;Mumbai, Bangalore, and Chennai, India&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518452288/" title="FICCI-Frames poster by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2790/4518452288_73697d8106.jpg" alt="FICCI-Frames poster" style="margin: 0pt 0pt 10px 10px; float: right;" height="500" width="210" /&gt;&lt;/a&gt;Everyone in the entertainment business has, or should have, heard of Bollywood—the great Indian film industry located in and around Mumbai, or Bombay as it was formerly known. Bollywood turns out dozens of films for every one that Hollywood does—not blockbusters like &lt;span style="font-style: italic;"&gt;Avatar &lt;/span&gt;to be sure, but movies made by Indians, for Indians. When Mr. Anirban Chatterjee of the Federation of Indian Chambers of Commerce and Industry (FICCI) wrote inviting me to deliver a game design workshop at Bollywood's big annual Frames conference, I couldn't possibly refuse.&lt;br /&gt;&lt;br /&gt;The only difficulty was that FICCI Frames, as it is universally known, takes place in Mumbai immediately after the Game Developers' Conference, which was in San Francisco—and my talk was on the last day of GDC. To get to India I would have to fly back to London and then directly on to Mumbai, or go on around the world and travel via someplace in the Far East. Nobody offers a flight directly from San Francisco to Mumbai, I discovered—maybe the planes don't have the range. I consulted flight timetables and found that if I left right after GDC, I would miss the first day of Frames but I could still get there in time to deliver a workshop.&lt;br /&gt;&lt;br /&gt;Once I knew I was going to India, I wanted to take as much advantage as I could of being there. With a  lot of back-and-forth E-mail, I was able to set up additional events at Dhruva Interactive in Bangalore and at the Image College of Arts, Animation, and Technology on their campuses in Bangalore and Chennai. This is the tale of the tour.&lt;br /&gt;&lt;br /&gt;&lt;p style="margin-bottom: 0in;"&gt;Sunday, March 14 – Tuesday, March 16&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;The day after the Game Developers' Conference ended, I flew overnight from San Francisco to London. My wife met me at Heathrow airport, and traded the suitcase full of cool-weather clothes for use in San Francisco for another suitcase of hot-weather clothes appropriate for India. She and I had lunch together, and then I got on another plane to Mumbai, also overnight. I arrived at about 9 in the morning on Tuesday the 16th, pretty wrecked after two back-to-back overnight flights.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518482980/" title="Powai Lake from the Renaissance Hotel by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2681/4518482980_c47319f4b0_m.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="Powai Lake from the Renaissance Hotel" height="159" width="240" /&gt;&lt;/a&gt;The Renaissance Hotel in Powai plays host to the Frames conference. Powai isn't the real Mumbai—it's a large, seemingly affluent suburb to the north, centered around a large lake. Of course, a suburb in Mumbai is a major city anywhere else—something like 20 million people live in the Mumbai metropolitan area, more than than several European countries put together. When I got to the hotel, I went straight to bed and slept all the rest of the day and all that night as well. By Wednesday morning I was feeling at least partially human.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;Wednesday, March 17: FICCI Frames&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Frames is primarily a conference, not a trade show, and a conference for suits, mostly: suits from film, television, music, animation, visual effects, and games. They lump games in with visual effects and animation because the majority of India's work in these areas consists of providing outsource services to Western companies. Autodesk sponsored several of the events at the conference; they provide a lot of the tools that these industries use. As India begins to develop more games locally, I hope that the game industry will move out from under the shadow of animation.  &lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4484065318/" title="FICCI Frames Speaker Lounge by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm5.static.flickr.com/4032/4484065318_d149d4ab0e_m.jpg" style="margin: 0pt 0pt 0pt 10px; float: right;" alt="FICCI Frames Speaker Lounge" height="159" width="240" /&gt;&lt;/a&gt;Mr. Chatterjee asked me to sit on a panel on the afternoon of the 17th, called “Is Gaming the Third Pillar of Mass Entertainment?” I wasn't sure what the first two pillars were, but I agreed to do it. They're film and music, it turned out. It was the usual sort of rambling panel discussion, concentrating mostly on the market, and I suspect I gained more knowledge than I imparted. One of the things I learned is that Indian film studios don't bother to release films during the cricket season—nobody would go, because they're all glued to the TV or radio. Another useful fact is that India has an installed base of 8 million PCs (I would have guessed it was ten times that, in a country with over a billion people), only one million consoles, and over 400 million mobile phones—more mobile phones than the entire population of the USA. Many of them aren't yet smartphones, but that will change. I have said for a long time that I thought video games would come to India via mobiles; it's nice to see my prediction vindicated.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;While I was sitting on the panel I made the acquaintance of Vishal Gondal, the CEO of Indiagames. I had already met one or two people from Indiagames at the NASSCOM Games Summit last November, but not the man himself. Indiagames is located in Mumbai, and on the spot we arranged for me to give a game design workshop to his employees on Friday the 19th. Vishal is a proper game developer—he may &lt;i&gt;be &lt;/i&gt;&lt;span style="font-style: normal;"&gt;a suit, but he doesn't look like one, and he turned up for than panel in a T-shirt and jeans. I'm beginning to learn that I don't have to wear a tie at Indian events. It's too hot and even a lot of Indian bigwigs don't wear them.&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Dinner that night was a huge buffet on the lawn of the hotel, accompanied by fireworks and an awards ceremony, mostly for achievements in animation and visual effects, but also for games. Indiagames won one of them, though I can't remember which award it was, unfortunately.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4484067322/" title="FICCI Frames awards show"&gt;&lt;img src="http://farm3.static.flickr.com/2754/4484067322_85b73df21f.jpg" alt="FICCI Frames awards show" height="332" width="500" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;Thursday, March 18: FICCI Frames Workshop&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4484072086/" title="The Velvet Lounge"&gt;&lt;img src="http://farm3.static.flickr.com/2743/4484072086_05ee263e15_m.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="The Velvet Lounge." height="159" width="240" /&gt;&lt;/a&gt;When I went to set up my workshop on Thursday morning, I was startled to discover that it was in a nightclub at the hotel—the “Velvet Lounge.” I think it's the only time I've given a workshop in a place with mirrored walls and a dance floor. Everything worked out just fine, though, and the workshop drew attendees from all over India—some had gotten up in the middle of the night to drive from Pune, and others had flown in from Hyderabad and Bangalore to be there. I was really pleased at the turnout. I think my event assembled the largest group of game designers ever gathered under one roof in India.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4484074792/" title="FICCI Frames Workshop"&gt;&lt;img src="http://farm3.static.flickr.com/2680/4484074792_f243f97b83_m.jpg" style="margin: 0pt 0px 0pt 10px; float: right;" alt="FICCI Frames Workshop" height="159" width="240" /&gt;&lt;/a&gt;I normally randomize the teams when I do my workshops, to break up existing hierarchies and encourage people to get to know each other. I had initially been concerned that this might violate some subtle social code that I, as a westerner, was unaware of. In the end I need not have worried. Hindu, Muslim, Jain, Sikh, or Buddhist, we were all game developers and that was what mattered.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;I tried a couple of new game ideas at this event. Knowing that Indian weddings—Hindu ones, at least—tend to be long, complex affairs, I decided to ask one team to design a wedding planning game. This isn't as outlandish as you might think (Ubisoft already has one), but the team sort of got the wrong idea  and turned it into a minigame-driven dating sim, Japanese style, with the wedding as the end of the game.  Generally, though, the workshop went off well and we took a lot of pictures to commemorate the event. &lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;That evening there was another big buffet on the lawn, more fireworks, and more awards, this time including the glamorous stars of Bollywood—the press was out in force. I had no idea who any of them were. There was also a band, singing in what I guessed was Marathi, the local language.  &lt;/p&gt; &lt;p style="margin-bottom: 0in; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4483409221/" title="The whole workshop group. Photo courtesy of FICCI."&gt;&lt;img src="http://farm3.static.flickr.com/2716/4483409221_9193cabc8a.jpg" alt="Game_Design_TeamPhoto" height="375" width="500" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;Friday, March 19: Indiagames Workshop&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518340876/" title="Top view of the executive team"&gt;&lt;img src="http://farm3.static.flickr.com/2022/4518340876_9b6051d69d_m.jpg" alt="Top view of the executive team" style="margin: 0pt 10px 0pt 0pt; float: left;" height="159" width="240" /&gt;&lt;/a&gt;Friday was my hastily-arranged workshop at Indiagames. I didn't go to their offices because they didn't have a suitable space, but they had managed to rent classrooms at a nearby training center. It was a pretty big crowd, about 40 people, and warm but tolerable. Even Vishal Gondal and his senior executives participated. One of the attendees was Purnima Iyer, who had paid her own way to the FICCI Frames workshop the previous day but enjoyed it sufficiently to attend a second time. I had already met her in November, when she gave a talk at the NASSCOM conference. Purnima has her own blog about game design in India, and is beginning to make a name for herself.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517708501/" title="Game designers on the job"&gt;&lt;img src="http://farm5.static.flickr.com/4048/4517708501_0631cd270a_m.jpg" alt="Game designers on the job" style="margin: 0pt 0px 0pt 10px; float: right;" height="159" width="240" /&gt;&lt;/a&gt;One thing I noticed at the Indian workshops was a tendency to think small. Many of their ideas consisted of Web-based or mobile phone games rather than the large console or PC games that participants in the West usually specify. It doesn't really matter one way or another—the workshop is technology-agnostic—but I suspect this reflects the kinds of games that the attendees grew up playing. It's probably good that Indian game designers &lt;i&gt;do &lt;/i&gt;&lt;span style="font-style: normal;"&gt;think small for the moment, &lt;/span&gt;since their own markets won't support large games yet, and there isn't the funding to develop them in any case. Students in the West often specify games that are impractically large. I don't discourage this in an introductory workshop, but sooner or later they do have to realize that game features have a price.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517709777/" title="Chairs have bottle-holders"&gt;&lt;img src="http://farm3.static.flickr.com/2721/4517709777_6db3b93a7e_m.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="Chairs have bottle-holders" height="240" width="159" /&gt;&lt;/a&gt;One of the game ideas I gave them to work on was “Secret Service Agent”—the goal is to protect the President. Most people design this as a 3D shooter, but not the Indiagames team. They defined it as a sort of reverse tower defense game, in which the presidential motorcade moves through a maze of streets and the player must set up snipers and other agents to defend the motorcade from attack by people in the crowd. It was a 2D game and would actually be quite easy to build.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;Indians serve water everywhere, at all times. If you're lucky, it will be chilled. The tap water isn't always safe, so it's usually bottled water. Even the classroom chairs have special water-bottle holders, something I've never seen in an any Western classroom. What they did before plastic bottles I don't know—glass ones, I suppose—and it must create an absolute mountain of waste.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518344216/" title="The whole crowd by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2585/4518344216_b62333d0df.jpg" alt="The Indiagames crowd" height="334" width="500" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;Saturday, March 20&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;I had originally planned to spend Saturday being a tourist in Mumbai—perhaps taking a boat to visit the famous caves on Elephanta Island, or doing something that might involve being indoors and cool, such as a museum. However, when the time came I was pretty tired, between the jet lag, the hot weather, and the two back-to-back workshops. I just stayed in my room and caught up on E-mail.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Sunday, March 21&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Sunday I was off by plane to Bengaluru, or Bangalore—another first for me. Like many other airports in India, Bangalore's is brand new, very shiny and attractive. It's also a long, long way from the middle of town, and on the taxi ride I had a chance to look at a bit of the countryside. The state of Karnataka seems to be hot and dry – drier, at least, than Mumbai was, and the heat was less oppressive. Dhruva Interactive, my hosts, put me in a very nice service flat, which is kind of like a hotel with a kitchenette in every room, but no restaurant. The room was spotless, the air conditioning worked well, and best of all, there was a high speed Ethernet connection.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Many of the service flats in Bangalore advertise that they have emergency power generation, and on the day I checked out, I found out why. Bangalore's power isn't very reliable, and it cut out briefly twice in the space of half an hour. But the generator kicked in within 10 seconds each time.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Monday, March 22 – Tuesday, March 23: Dhruva Interactive&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517684389/" title="One of the Dhruva buildings"&gt;&lt;img src="http://farm5.static.flickr.com/4029/4517684389_d850a0ebf3.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="One of the Dhruva buildings" height="500" width="332" /&gt;&lt;/a&gt;&lt;i&gt;Dhruva&lt;/i&gt; is the Indian name for the North Star. Dhruva Interactive is the oldest game company in India, providing services to Western companies as well as creating original titles of their own. Their work has appeared in titles such as &lt;span style="font-style: italic;"&gt;Asterix at the Olympic Games, Forza 2 Motorsport, &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Battlefield 2: Modern Combat&lt;/span&gt;. The company is located in a residential district—dotted with businesses here and there—located right off Hundred Foot Road, an upmarket shopping district full of designer boutiques.  &lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;I can't really talk about my work for Dhruva; suffice to say that it consisted of a mixture of game design training and some consulting on forthcoming titles. The CEO, Rajesh Rao, had also invited a few others to visit, including the irrepressible Anand Ramachandran, a journalist I had met at NASSCOM, who has enough energy and opinions for any three other people. He actually lives in Mumbai, and flew down to take part.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517683377/" title="Design work in progress"&gt;&lt;img src="http://farm3.static.flickr.com/2684/4517683377_0f06f86f9a_m.jpg" style="margin: 0pt 0px 0pt 10px; float: right;" alt="Design work in progress" height="159" width="240" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;Each night we went out to dinner, and of course it was all wonderful. There's a chain called Barbecue Nation where they put a box of hot coals into a recess on your table, and waiters keep coming around bringing different things on skewers for you to cook for yourself. They only stop when you put up a little flag to indicate that you've had enough.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Dhruva made me particularly welcome, and I owe special thanks to Raju Patil, the Director of Operations, who took care of all the local arrangements.&lt;/p&gt;&lt;p style="margin-bottom: 0in; text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517680865/" title="With some of the Dhruva gang"&gt;&lt;img src="http://farm5.static.flickr.com/4014/4517680865_987619b3fd.jpg" alt="With some of the gang" height="375" width="500" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p style="margin-bottom: 0in;"&gt;Wednesday, March 24: ICAT Bangalore&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;img src="http://www.designersnotebook.com/News/images/icat-logo.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" /&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517736799/" title="ICAT Bangalore faculty"&gt;&lt;img src="http://farm5.static.flickr.com/4010/4517736799_f9843304d3_m.jpg" style="margin: 0pt 0px 0pt 10px; float: right;" alt="ICAT Bangalore faculty" height="160" width="240" /&gt;&lt;/a&gt;On Wednesday morning I checked out of my flat and went to give a half-day workshop at the Bangalore campus of the Image College of Art, Animation, and Technology. Like many Indian technical schools, ICAT is affiliated with a company, Image Infotainment Ltd., which uses the school as a way to spot and train new talent—at their expense rather than its own. ICAT is unique in that it awards full degrees, not just certificates, through an arrangement with the University of Wales in the UK.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518370130/" title="The workshop at ICAT Bangalore, on Flickr"&gt;&lt;img src="http://farm5.static.flickr.com/4040/4518370130_36a9c5cf08_m.jpg" style="margin: 0pt 0pt 0pt 10px; float: right;" alt="The workshop at ICAT Bangalore" height="160" width="240" /&gt;&lt;/a&gt;I met Mrs. Varsha Shelar, the academic head, and several other faculty before starting the workshop for about 70 students and other visitors from nearby companies. I was curious to see what Indian game students would be like, since their educational system is pretty different from the West's. A local acquaintance described it as “Victorian,” and said that it concentrated on rote learning, which is not satisfactory in a creative field.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;The only real difference that I could see, however, is that they're a bit quieter—less inclined to stand out. The sex ratio was actually a little better than it usually is in Europe, maybe 80% male rather than 95% male. It was a pretty good workshop. One team got a little lost, but I think if we had had more time and fewer people, I could have prevented that. A four-hour workshop for 70 people means that I'm spread pretty thin.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4517736643/" title="Coconut doesn't get fresher than this"&gt;&lt;img src="http://farm5.static.flickr.com/4041/4517736643_617522ce7e_m.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="Coconut doesn't get fresher than this." height="240" width="159" /&gt;&lt;/a&gt;While I was there they brought me a treat: a whole coconut, carved open with a straw stuck inside to drink the milk. Once you've done that you're supposed to cut it open the rest of the way and eat the meat, too, but I didn't have time.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;After the workshop I hurried off to the airport for my flight to Chennai (the former Madras). I got in quite late.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;Wednesday, March 25: ICAT Chennai&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;Chennai is hot and humid—everybody warned me that when they found out I was going there. They weren't kidding. It's on the east coast of India at about the same latitude as Bangalore, but very different. Unfortunately, I didn't see much of it. I arrived late at night, slept in the next morning, and gave my workshop in the afternoon. The ICAT Chennai campus turned out to be about 50 yards from my service flat, so I didn't get any time to look around.&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518376410/" title="ICAT Chennai by Ernest W Adams, on Flickr"&gt;&lt;img src="http://farm5.static.flickr.com/4028/4518376410_4e6e5d6a18.jpg" alt="ICAT Chennai" height="332" width="500" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;p style="margin-bottom: 0in;"&gt;The Chennai workshop produced some of the best results I got in India. The room was long and narrow, not ideal for lecturing in, but the students were very energetic and imaginative. One of the game ideas I handed out was “to be a &lt;i&gt;real &lt;/i&gt;&lt;span style="font-style: normal;"&gt;cowboy (not a gunslinger).” The team chose to interpret this role as an Indian cowherd and not a cowboy in the Western sense at all. Indians keep cows for milk but not meat, and they treat them rather better than we do, so it was a very different take on the idea.&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; font-style: normal;"&gt;&lt;a href="http://www.flickr.com/photos/ewadams/4518376532/" title="The workshop at ICAT Chennai. Photo courtesy of ICAT."&gt;&lt;img src="http://farm5.static.flickr.com/4056/4518376532_deedb879c9_m.jpg" style="margin: 0pt 10px 0pt 0pt; float: left;" alt="The workshop at ICAT Chennai" height="180" width="240" /&gt;&lt;/a&gt;I also made a change to the workshop, which I think improved it considerably. Many participants start to present the game they've been designing by telling a long, rambling back story about their main character, and describe the game itself as a sequence of events rather than an opportunity for the player to do interesting things. In the course of the workshop they have worked out the gameplay, an internal economy, and a user interface for their game, but it's easier and more familiar to tell a story, so that's what they do. This time I explicitly forbade them to tell the story and required them to concentrate on gameplay. As a result we got much more interesting presentations and I think they did better work overall, too.&lt;/p&gt;  &lt;p style="margin-bottom: 0in; font-style: normal;"&gt;That evening Mr. Natrajan, the Chief Academic Officer of ICAT, took me to dinner at a fancy tandoori restaurant on a rooftop terrace—a popular thing in India; several of my dinners there were on rooftop terraces. We were ten stories up and could see all the lights of Chennai. The city also boasts a very long beach and a lighthouse on the Bay of Bengal, but I couldn't see much of them in the dark. Two ladies from the college administration came along, and in the course of chatting with them I learned how you put on a sari. (It takes a while.)&lt;/p&gt; &lt;p style="margin-bottom: 0in; font-style: normal;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; font-style: normal;"&gt;Thursday, March 26&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;I had to fly from Chennai to Mumbai in order to catch my flight home, and unfortunately this meant getting up at four in the morning. Everything went smoothly, although it was a bumpy ride to the airport, and there was more traffic than you would expect at that hour of the morning. The British Airways cabin crew went on strike the very next day, but fortunately it didn't affect me and I got home on time and luggage intact.&lt;/p&gt;  &lt;p style="margin-bottom: 0in;"&gt;All in all it was a great trip. The only thing I would do differently is to come at a cooler time of the year. I had several requests to come back, and I probably will do next winter if there's still enough interest.  &lt;/p&gt; &lt;p style="margin-bottom: 0in;"&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-5362991696723645236?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/04/great-indian-game-design-workshop-tour.htm</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2790/4518452288_73697d8106_t.jpg' height='72' width='72'/></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1872187701430504065</guid><pubDate>Tue, 16 Mar 2010 00:00:00 +0000</pubDate><atom:updated>2010-03-20T12:19:31.389Z</atom:updated><title>GDC 2010!</title><description>&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;San Francisco, California, USA&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;img alt="GDC logo" src="http://www.designersnotebook.com/News/images/GDC10_logo.jpg" style="float: right; margin: 0pt 0pt 10px 10px;" /&gt;This was my 21st Game Developers' Conference. I started going in 1990, and I've been to every one since.&lt;br /&gt;&lt;br /&gt;It was a bit of a blur this year, combining social, networking, attending, and presenting into one big busy furball of activity. The first order of business, on Tuesday, was to get to the Serious Games Summit and see my friend Tim Laning of &lt;a href="http://www.grendel-games.com/"&gt;Grendel Games&lt;/a&gt; present his amazing new laparoscopic surgery training game. The game doesn't simulate laparoscopic surgery itself -- there are loads of trainers for that and the surgeons are bored stiff with them. Instead, it offers an action-puzzle game that the player has to play by performing laparoscopy movements using a pair of specially modified Wii controllers. It teaches the same hand-eye coordination skills, and uses the same restricted lighting conditions, as real surgery, but the game itself is about managing a bunch of destructive little robots. It was a hit with the audience and will soon be demonstrated at the new &lt;a href="http://www.gamesforhealth.org/"&gt;Games for Health &lt;/a&gt;conference in May.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Hhd97asyf3M/S6SJYZogQZI/AAAAAAAAADY/0NCCHVtk4qE/s1600-h/Wii_surgery.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_Hhd97asyf3M/S6SJYZogQZI/AAAAAAAAADY/0NCCHVtk4qE/s320/Wii_surgery.jpg" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;The Wii surgery input device. They had some trouble getting it through Customs.&lt;/span&gt;&lt;br style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;" /&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;I snitched this picture from Jason Della Rocca's &lt;a href="http://www.realitypanic.com/archives/429"&gt;Reality Panic&lt;/a&gt; blog.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I also ran into Judy Perry of Norco College again, and stopped into the orientation meeting for new IGDA board members. The main point I made there was to keep their internal board squabbles internal, lest their disagreements hurt the organization as a whole.&lt;br /&gt;&lt;br /&gt;That evening I took my Dutch friends, who have been incredibly hospitable whenever I have visited them in Leeuwarden, out for dinner. We started with a trip across the Golden Gate Bridge to see San Francisco from Battery Spencer on the Marin headlands, a longtime favorite of mine. After that we went to &lt;a href="http://www.greensrestaurant.com/"&gt;Greens Restaurant&lt;/a&gt; in the Fort Mason center for some of the best vegetarian food anywhere, and then over to the Marina Safeway (famous to fans of &lt;i&gt;Tales of the City&lt;/i&gt;) for It's-Its. The It's-Its were not as good as I had remembered and something of a comedown after the food at Greens, but I explained that this was a San Francisco Thing which they Must Not Miss.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_Hhd97asyf3M/S6SDMAZw5GI/AAAAAAAAADU/LkFv7nN-44E/s1600-h/GG%20bridge.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="265" src="http://4.bp.blogspot.com/_Hhd97asyf3M/S6SDMAZw5GI/AAAAAAAAADU/LkFv7nN-44E/s400/GG%20bridge.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;Nadia Columbo, Jonathan van Woudenberg, me, Gerdien Dijkstra and Tim Laning at Battery Spencer.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I spent most of the next day locked in my hotel room working on my lecture, which wasn't yet finished. In the evening, Dorothy Phoenix, a &lt;i&gt;very &lt;/i&gt;promising student I met a couple of years back when I was doing a recruiting gig at DeVry University in Arlington, took me out for Korean barbecue. She's now with IBM and will be someone to watch if she ever goes into games. I'm so fond of the bridge view that I took her there too, and we also did Lombard Street and Telegraph Hill in the evening. We were planning to go to the Women in Games International party afterwards, but by that time it was so late that we missed it, unfortunately.&lt;br /&gt;&lt;br /&gt;Thursday was the first day of the main conference, which, after more work on my lecture, began with the IGDA VIP lunch. I had no idea the IGDA had so many VIPs. I was expecting a couple of dozen and there were well over a hundred. We got a look at Joshua Caulfield, the new executive director now that Jason Della Rocca has stepped down, and awarded plaques to various IGDA overachievers. I was especially pleased to see Wendy Despain get one -- she has been instrumental in getting books published with the IGDA logo on them (thanks to the Writers' SIG), which helps to raise the organization's profile.&lt;br /&gt;&lt;br /&gt;I can't even remember what I did Thursday afternoon or evening. Friday morning I had to run to Palo Alto on some personal business, but I was back in time to meet Linda Breitlauch of the &lt;a href="http://www.mediadesign.de/"&gt;Mediadesign Hochschule&lt;/a&gt; in Dusseldorf and learn about their program. I also sat and talked over some free-to-play game design issues with the sage and insightful Martha Sapeta, formerly of Zynga and now of Playdom, which I worked into my lecture. That night was both the IGDA party and the Level 99 speakers' party. The IGDA party was so full that I, the founder, was not allowed in. I ended up sitting at a table inside the Metreon and learning all about Pokemon from Eve Eschenbacher, who is one of their translators from Japanese into English. Then off to the Level 99 party, at which, for the Nth year in a row, the music was too loud to talk to anybody. They never, &lt;i&gt;ever, &lt;/i&gt;seem to learn. I gave it an hour and then ducked out -- I needed to save my voice for my lecture on Saturday afternoon.&lt;br /&gt;&lt;br /&gt;Saturday itself was jammed -- meetings with Albert Sikkema of &lt;a href="http://www.gameship.nl/"&gt;Gameship&lt;/a&gt; in the Netherlands, Sheryl Flynn who works on games for rehabilitation at the &lt;a href="http://www.bluemarblegameco.com/"&gt;Blue Marble Game Company&lt;/a&gt;, lunch with an old friend from college, and then the Developers' Rant session. Jason Della Rocca had invited me to give a two-minute cameo rant, and I gave an excerpted version of a longer rant that appeared in my lecture, which I rather sneakily used as an opportunity to plug the lecture.&lt;br /&gt;&lt;br /&gt;Finally, the last session on the last day, it was time for my own talk, "Single-Player, Multiplayer, MMOG: Design Psychologies for Different Social Contexts." I don't have it on the web in any form yet, but I'm working on it. In the meantime, someone named &lt;span class="UIStory_Message"&gt;Ben Zeigler has posted a surprisingly complete and accurate summary (barring some minor quibbles) on his blog, and you can read it &lt;a href="http://doublebuffered.com/2010/03/17/gdc-2010-single-player-multiplayer-mmog-design-psychologies-for-different-social-contexts/"&gt;here&lt;/a&gt;. The essence of the talk was that game design, as a discipline, is fragmenting. The craft is really very different between player-versus-environment, player-versus-player, massively-multiplayer, and the new "free to play" games. Towards the end I condemned "social" games that make money by creating incentives to tribalism and hatred, and that promote emotional instability, as just plain evil. I got a lot of laughs during my extensive quotations from &lt;a href="http://tinyurl.com/ZhanYe"&gt;an important lecture&lt;/a&gt; by Zhan Ye -- he actually talked about how profitable it was to sell people tools for humiliating others. One of my key points: &lt;b&gt;there's no such thing as artificial hatred. All hate is real.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="UIStory_Message"&gt;After the talk I answered questions for a while, then hurried off to the GDC bookstore, where I had set up a book signing. Unfortunately, they had already sold out of all my books! I'll arrange it better next year.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="UIStory_Message"&gt;And that was the end of GDC. The next day I flew back to London, then immediately caught another plane to India, which is where I am now.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1872187701430504065?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/03/gdc-2010.htm</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Hhd97asyf3M/S6SJYZogQZI/AAAAAAAAADY/0NCCHVtk4qE/s72-c/Wii_surgery.jpg' height='72' width='72'/></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-3736960771653207021</guid><pubDate>Fri, 05 Mar 2010 00:00:00 +0000</pubDate><atom:updated>2010-03-20T07:39:38.511Z</atom:updated><title>Faculty Training at Norco College</title><description>&lt;span lang="EN-US"&gt;&lt;span style="font-size: 85%; font-weight: bold;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Norco, California, USA&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img alt="Riverside Community College Logo" src="http://www.designersnotebook.com/News/images/RCC_logo.jpg" style="float: right; margin: 0pt 0pt 10px 10px;" title="Now outdated! They're really Norco College." /&gt;&lt;span lang="EN-US"&gt;A few months ago I got a message from Judy Perry, who's head of the new game program at the Norco campus of Riverside Community College in &lt;st1:place st="on"&gt;southern California&lt;/st1:place&gt;. RCC was about to set &lt;/span&gt;&lt;span lang="EN-US"&gt;up a game development program, grant funding pending, and would I come and help to train the faculty? Of course I would. In order to save them the airfare from Britain, we scheduled it for right before the Game Developers' Conference this year.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I’ve had the opportunity to teach university faculty on a number of occasions, and it’s always fun and different from teaching students. They don’t come in with as many preconceived notions, for one thing. Students tend to fe&lt;/span&gt;&lt;span lang="EN-US"&gt;el that they already know everything there is to know about games, based on what they’ve seen in the shops. (I quickly disabuse them of this idea.) Faculty usually aren’t hardcore gamers, so they’re more open to new ideas. They sometimes come up with very unusual ideas. Unfortunately, their lack of experience also means that they occasionally reinvent the wheel, but I can usually nip that in the bud before it wastes too much time.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;A few weeks back Judy wrote to me with the good new&lt;/span&gt;&lt;span lang="EN-US"&gt;s that their grant had come through, and in addition their college now had its own identity – not merely the &lt;st1:city st="on"&gt;Norco&lt;/st1:city&gt; campus of &lt;st1:placename st="on"&gt;Riverside&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Community College&lt;/st1:placetype&gt;, but &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Norco&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;College&lt;/st1:placetype&gt;&lt;/st1:place&gt;, an independent entity. We planned an intensive three day visit, with events scheduled throughou&lt;/span&gt;&lt;span lang="EN-US"&gt;t the day and in the evenings as well.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Judy met me at the &lt;st1:city st="on"&gt;Ontario&lt;/st1:city&gt;, &lt;st1:state st="on"&gt;California&lt;/st1:state&gt; airport and took me to dinner at the Mission Inn in &lt;st1:place st="on"&gt;&lt;st1:city st="on"&gt;Riverside&lt;/st1:city&gt;&lt;/st1:place&gt; – a lovely historic hotel that the college very kindly put me up in. The next day the fun began. It was a relatively small group, which made it possible to have a lot of discussion. We started with my &lt;a href="http://www.designersnotebook.com/Workshop/FundamentalsWorkshop/fundamentalsworkshop.htm"&gt;fundamentals workshop&lt;/a&gt; in the morning, and moved on to &lt;a href="http://www.designersnotebook.com/Workshop/IntroNarrative/intronarrative.htm"&gt;interactive storytelling&lt;/a&gt; in the afternoon. That evening I went and hung out with a bunch of students for a while, telling scurrilous stories about industry luminaries and giving &lt;/span&gt;&lt;span lang="EN-US"&gt;ad hoc design and career advice.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.designersnotebook.com/News/uploaded_images/DSC_0183-%28Large%29-742212.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://www.designersnotebook.com/News/uploaded_images/DSC_0183-%28Large%29-742209.JPG" style="cursor: pointer; display: block; height: 266px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 85%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;Judy Perry (top left) and team at work on their game idea.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;The next day we were hard at work again. I began with an unscripted discussion of how the industry works as a business, and the careers available within it. In the afternoon we did my &lt;a href="http://www.designersnotebook.com/Workshop/CharacterWorkshop/characterworkshop.htm"&gt;character design workshop&lt;/a&gt;. The faculty was a bit of a mixed bag, and included both former game industry professionals and complete newcomers – professors of computer science who had never even played a game. They had some fun designing the look and animation move set for Emily Vista, field zoologist, and Aristides Mykonos, sponge diver, among others.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;In the evening there was a gala dinner at the Eagle Glen Golf Club, with over 100 people. It included faculty, university administrators, a few students, and some parents. Every single person who turned up got one of my books as a gift -- generously provided by the college -- and I signed them all. The dinner was lovely, and I gave my lecture “The Future of Interactive Entertainment to 2050,” which was pretty well-received although my laptop was a long way from the podium and I could barely see my slides. Afterward Judy Perry told me &lt;/span&gt;&lt;span lang="EN-US"&gt;she was surprised that I was able to make the subject of procedural content generation both accessible and funny to non-technical people, which I take as high praise.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;After all the excitement the previous night, we took it a bit easy on the last day. I gave a lecture on mechanics design, and then gave the participants a challenge to find the flaws in a game and make suggestions how to fix it. Mechanics design is always the hardest thing to teach, because it’s rather dry. I didn’t want them working with spreadsheets, so I invented an asymmetric card game for two players and had them play through it a few times to find out what was wrong with it.  I’ve only done this once before and I wasn’t sure how it would be received, but people seemed to get into it and there were a lot of good suggestions. It was particularly interesting to see how different players adopted different styles of play – the strategists spent a long &lt;/span&gt;&lt;span lang="EN-US"&gt;time figuring out how to lay out their cards, while the more casual players dived right in (and actually seemed to enjoy themselves more).&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="font-family: trebuchet ms; font-weight: bold; text-align: center;"&gt;&lt;a href="http://www.designersnotebook.com/News/uploaded_images/DSC_0191-%28Large%29-754741.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://www.designersnotebook.com/News/uploaded_images/DSC_0191-%28Large%29-754737.JPG" style="cursor: pointer; display: block; height: 266px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 85%;"&gt;A room full of people trying to fix the flaws in my castle siege card game.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;After it was all over Judy and I enjoyed a quiet chat before I headed off to my hotel. It was a long and busy three days, with almost every moment taken up with activities of one kind and another. I even got to play a student-built survival horror board game during one of the lunch breaks (five players, one of whom is the mad killer, but only he knows it). I was impressed with the students and faculty, and I hope the opportunity arises to go back some day. Special thanks to Judy above all, and to Annebelle Nery, the Grant Director; &lt;/span&gt;Dr. Diane Dieckmeyer, the Dean of Instruction; and Dr. Brenda Davis, President, who all supported my visit and worked hard to make it happen.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-3736960771653207021?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2010/03/faculty-training-at-norco-college.htm</link><author>noreply@blogger.com (EWA)</author><georss:featurename>Norco, CA, USA</georss:featurename><georss:point>33.91586234900227 -117.56797885864216</georss:point><georss:box>33.911410849002266 -117.57527435864216 33.92031384900227 -117.56068335864217</georss:box></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-4397983886298214323</guid><pubDate>Sun, 15 Nov 2009 00:00:00 +0000</pubDate><atom:updated>2009-11-28T11:39:01.932Z</atom:updated><title>My First Trip to India</title><description>&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Hyderabad, India&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.designersnotebook.com/News/images/NASSCOM_logo.jpg" style="margin: 0pt 0pt 10px 10px; float: right;" alt="NASSCOM logo" /&gt;At the Game Developers' conference earlier this year, I was passing through my hotel lobby on my way to the Dutch game developers' party with some friends (unlimited free Heineken!), when I was stopped by a handsome young Indian fellow. "Hello," he said. "I'm Rajesh Rao, the CEO of &lt;a href="http://www.dhruva.com/"&gt;Dhruva Interactive&lt;/a&gt;. I've been hoping I would run into you. We want to ask you to come to India and speak at a conference."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.designersnotebook.com/News/images/Dhruva_logo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; height: 180px;" src="http://www.designersnotebook.com/News/images/Dhruva_logo.jpg" alt="" border="0" /&gt;&lt;/a&gt;I don't know whether he had actually tracked me to my hotel, or it was a chance meeting, but I was delighted. I have wanted to visit India for years, and I've &lt;a href="http://www.designersnotebook.com/Columns/041_Families__Psychology_and_M/041_families__psychology_and_m.htm"&gt;written about&lt;/a&gt; how I think game developers should make more use of its culture and heritage in video games. I felt obliged to stay with my Dutch friends, so I expressed strong interest to Rajesh and hurried off, hoping that he wasn't offended that I left so quickly.&lt;br /&gt;&lt;br /&gt;I needn't have worried. Later in the summer Rajesh got back in touch and we started to make arrangements. I was to deliver a keynote address on the second day of the NASSCOM Animation and Gaming Summit. This event started off a few years ago as a pure animation event, and in fact my colleague &lt;a href="http://www.ihobo.com/"&gt;Chris Bateman&lt;/a&gt; had already given a keynote there before, but this would be the first time they had ever devoted a whole day just to games. We talked on the phone about the content of the keynote, and now that I have delivered it, it's &lt;a href="http://www.designersnotebook.com/Lectures/India/india.htm"&gt;available online &lt;/a&gt;for you to read.&lt;br /&gt;&lt;br /&gt;Because this was our big chance to see India, my wife and I decided to go together and to visit some more of the country after the conference was over, but that's a separate story. We flew from London to Hyderabad via Munich, arrived very late at night, and were met by a car from our hotel. Fortunately it's November, and so not too hot in India -- neither of us likes the heat much. We went from Hyderabad's brand-new glittering airport to its brand-new glittering convention center in Hitec city, and put up in the fancy Novotel hotel, which is certainly the equal of any in the West.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.designersnotebook.com/News/images/Gameshastra_logo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 135px;" src="http://www.designersnotebook.com/News/images/Gameshastra_logo.jpg" alt="" border="0" /&gt;&lt;/a&gt;We actually arrived two days early because of flight scheduling issues, but I had been in touch with another Indian developer, Prakash Ahuja, the CEO of &lt;a href="http://www.gameshastra.com/"&gt;Gameshastra&lt;/a&gt;. They're primarily a service company doing outsource work for the West, but recently they have started to develop their own games, and Prakash asked me to visit on one of my free days before the conference. I had expected this to be a simple meet-and-greet, but they sent a car and one of their senior people to pick us both up and take us to their offices in Banjara Hills, a prosperous district of Hyderabad. Upon our arrival we lit an oil lamp with several wicks -- a traditional gesture of welcome and greeting -- and were each give enormous garlands of fragrant flowers.&lt;br /&gt;&lt;br /&gt;We took a good look at Gameshastra's new games, including a number that are specific to the region -- &lt;a href="http://en.wikipedia.org/wiki/Kabadi"&gt;Kabaddi&lt;/a&gt;, bullock-cart racing, one about a mythical Indian hero whose name I have, alas, forgotten, and a casual Wii game of village cricket. Indians are mad for cricket; it's even more popular than soccer, which surprises me as it requires more equipment. There was also a meeting with the design teams and a tour of the facilities. It looked like any Western company's offices but for a few things. India has so much wonderful stone that the floors in the stairwell were all of dark-green marble. I don't have any pictures of Gameshastra, unfortunately -- they took a lot of pictures of me, but not I of them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.designersnotebook.com/News/uploaded_images/DSC_0042-%28Medium%29-764706.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 212px;" src="http://www.designersnotebook.com/News/uploaded_images/DSC_0042-%28Medium%29-764703.JPG" alt="The citadel of Golconda fort." title="The citadel of Golconda fort." border="0" /&gt;&lt;/a&gt;The next day Gameshastra loaned us one of their employees, Jayadev Yalavarti, their VP of IT services, as a tour guide while we went to visit one of the local sights, &lt;a href="http://en.wikipedia.org/wiki/Golconda"&gt;Golconda Fort&lt;/a&gt;. It's not just a fort, but a huge walled city, now ruinous. We only saw a fraction of it all. Golconda was once the capital of the local Qutb kingdom, constructed to defend against the Mughal empire to the north. Golconda was also the source of so many precious stones -- diamonds, rubies, emeralds, and so on, found in nearby rivers -- that the name itself was synonymous with wealth for several centuries. Jayadev was very knowledgeable and graciously tolerated several hundred questions about Indian history and Hinduism. We bought him lunch by way of thanks.&lt;br /&gt;&lt;br /&gt;The next day was the first day of the conference, and while Mary Ellen went into Hyderabad to shop for clothing, I stayed and learned about the Indian animation industry. That evening there was a big buffet dinner for all the attendees -- Indian food, mostly, but a few dishes suited to the Western palate as well. I'm very fond of Indian food as long as it's not too hot, and I think they must have toned it down for our sakes.&lt;br /&gt;&lt;br /&gt;My &lt;a href="http://www.designersnotebook.com/Lectures/India"&gt;keynote &lt;/a&gt;was the following morning, and it seemed to be very well-received. Rajesh had asked me to keep it practical, so my theme was making the transition from outsource work, which many Indian companies do, to developing intellectual property for themselves. Afterwards large numbers of people wanted to talk to me, and I collected up about fifty business cards.&lt;br /&gt;&lt;br /&gt;India's game industry is small but has huge potential. As I noted in my talk, the richest 25% of 1.2 billion people -- the population of India -- is equivalent to the &lt;span style="font-style: italic;"&gt;entire &lt;/span&gt;population of the United States. Nobody in the West is making games for the Indian market, so it's clear they're going to have to make them for themselves... as indeed they should. Their biggest problem is not money but attitudes. Indians are a very studious people, anxious to better themselves, and video games are seen by many as a frivolous waste of time.&lt;br /&gt;&lt;br /&gt;We left well before dawn the next morning, on the next leg of a journey that took us to the great Mughal palaces and fortifications of Udaipur, Jaipur, and Agra, and ended with (of course) the fabulous Taj Mahal itself, all pearly-grey in the morning mist.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.designersnotebook.com/News/uploaded_images/DSC_0020-%28Medium%29-756868.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 266px;" src="http://www.designersnotebook.com/News/uploaded_images/DSC_0020-%28Medium%29-756865.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm more grateful than I can express to Rajesh Rao of Dhruva Interactive, and the good folks at NASSCOM who organized the conference, especially Shruti Verma who handled our travel arrangements; and to Prakash Ahuja, Sonia Nair, Rama Krishna Raju, and Jayadev Yalavarti of Gameshastra for their wonderful hospitality and the gift of so much time and help on our first couple of days in India.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-4397983886298214323?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/11/my-first-trip-to-india.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1759369809409261173</guid><pubDate>Sun, 11 Oct 2009 14:41:00 +0000</pubDate><atom:updated>2009-10-11T15:57:52.276+01:00</atom:updated><title>Fall Colors and Unusual Art Styles on Gotland</title><description>&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="University of Gotland logo" src="http://www.designersnotebook.com/News/images/Gotland.gif" /&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Visby, Sweden&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This was my first official time teaching in my new post as a part-time professor at the University of Gotland. The university put me up in a very convenient apartment right off the town square, with a supermarket and lots of restaurants close by.&lt;br /&gt;&lt;br /&gt;On Monday I gave the first-year students an introduction to the game industry and then the first homework assignment I've ever given: to find an artist or art style, and a musical style, to go with a genre. On Friday they showed PowerPoint presentations of their results. These are fairly young students, but many of them did a very good job of researching the project, building the presentation, and arguing for their choices. There were some nice and distinctly unexpected combinations -- a Fauvist take on the survival horror genre, for example; and a lot of arctic photography accompanied by Samuel Barber's &lt;em&gt;Adagio for Strings&lt;/em&gt;. Unfortunately there were over 50 of them, so we couldn't see them all.&lt;br /&gt;&lt;br /&gt;I had an extra day on Gotland, so I borrowed the University's minivan and went for a drive around the island. It would be wonderful for cyclists -- no steep hills and very little traffic, at least at this time of year. The landscape consists mostly of pine forests intermingled with fields, but there were a lot of aspen trees as well, all turning glorious shades of yellow and red at the moment. I had a picnic by the shores of a long inlet of the Baltic at the north of the island, Kappelshamn, and then went on to find an outdoor museum of traditional Swedish buildings at Bunge, not far from the ferry port at Farösund. Unfortunately it was closed, but I got some pictures from the outside, which I'll upload to Flickr in due course.&lt;br /&gt;&lt;br /&gt;I'll be back in November. Visby will soon become a second home at this rate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1759369809409261173?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/10/fall-colors-and-unusual-art-styles-on.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-7724722616831512066</guid><pubDate>Thu, 24 Sep 2009 23:00:00 +0000</pubDate><atom:updated>2009-10-11T16:10:46.088+01:00</atom:updated><title>The Second G-Ameland Festival!</title><description>&lt;span style="FONT-WEIGHT: bold;font-size:85%;" &gt;&lt;span style="font-family:trebuchet ms;"&gt;Ameland, The Netherlands&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img title="2009 G-Ameland logo" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px" alt="2009 G-Ameland logo" src="http://www.designersnotebook.com/News/images/2009_GAmeland_logo.jpg" /&gt;This year I again attended the &lt;a href="http://www.g-ameland.nl/"&gt;G-Ameland Festival&lt;/a&gt;, a student game design jam held on the island of Ameland, off the north coast of Holland. It's organized by the Northern College of Leeuwarden, where I teach frequently, and they asked me to come back and serve as president of the jury. &lt;p style="MARGIN-RIGHT: 30px" align="left"&gt;Last year's was loads of fun and this one was even better -- not least because the organizers brought along some students from a cooking school, so the food was much improved. There were about 85 students present, all working for about three days to build games on the theme of sustainability. The Dutch government is naturally concerned that these isolated islands be able to sustain themselves as much as possible, particularly if bad weather cuts them off from the mainland. Most of the students interpreted "sustainability" to mean "recycling," but that's OK. The winning game was called "Once Upon a Time in the Waste," and was a puzzle-solving game that combined features of Tetris with its own unique gameplay. You had to pick up tetromino-shaped blocks of garbage and pile them up to build a bridge -- but if you put heavy things on top of light things, the bridge would collapse. Not bad for three days' work! You can see screen shots from the games, and play the winning game, &lt;a href="http://www.g-ameland.nl/The+Games"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="I've been immortalized... sort of." style="FLOAT: left; MARGIN: 0pt 10pt 10px 0px" alt="Ernest Adams as a seal" src="http://www.designersnotebook.com/News/images/EWA_midi_seal.jpg" /&gt;Ameland has a lot of seals. One of the students drew this picture of me in the course of the week. They like me, but I'm not sure they respect me!&lt;/p&gt;&lt;p&gt;I didn't have time to take many pictures -- I think I gave five lectures while I was there, plus helping the teams -- but there are several YouTube videos that give a feel for what it was like to be there:&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=YEIZnxpaQFc"&gt;G-Ameland Day 1&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=DDIsIccqs4w"&gt;G-Ameland Day 2&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=G3jf5g66vUY"&gt;G-Ameland Day 3&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=56TJeZxCzys"&gt;G-Ameland Day 4&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=5pYPtMJLFhg"&gt;News Video&lt;/a&gt; (in Dutch)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-7724722616831512066?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/09/ameland-netherlands-this-year-i-again.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-8404151938407027304</guid><pubDate>Wed, 12 Aug 2009 16:55:00 +0000</pubDate><atom:updated>2009-08-12T18:22:12.374+01:00</atom:updated><title>Fundamentals of Game Design 2nd Edition is on the presses!</title><description>&lt;img style="MARGIN: 0px 0px 10px 10px; FLOAT: right" title="Fundamentals of Game Design, Second Edition" alt="The cover of Fundamentals of Game Design, Second Edition" src="http://www.designersnotebook.com/News/images/Fundamentals2e_cover.jpg" /&gt;Yesterday I finished work on the next edition of my game design textbook, &lt;em&gt;Fundamentals of Game Design, Second Edition. &lt;/em&gt;It has been a long march, but I got it done in time for a September 15th publication date -- which means that at least some professors will be able to use it in the fall semester.&lt;br /&gt;&lt;br /&gt;The first edition was published in 2006. Since then a lot has happened in the game industry -- especially the colossal impact of the Nintendo Wii. Apple raised the bar for mobile gaming with the iPhone, and the casual market is bigger than ever. I wrote &lt;em&gt;Fundamentals of Game Design, Second Edition&lt;/em&gt; to take these changes into account. The writing is tighter, and I removed outdated material to make room for a lot of new content.&lt;br /&gt;&lt;br /&gt;Andrew Rollings is no longer involved, but I was very fortunate to have the assistance of Chris Weaver as my technical editor. Chris is the founder of Bethesda Softworks as well as being a professor at MIT, so he understands both commercial game development and game design education perfectly. Chris made many helpful suggestions about the new edition.&lt;br /&gt;&lt;br /&gt;I've got a web page dedicated to it now, and there you can &lt;a href="http://www.designersnotebook.com/Books/Fundamentals2e/fundamentals2e.htm"&gt;read about all the new material I added&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-8404151938407027304?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/08/fundamentals-of-game-design-2nd-edition.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1405631478104831299</guid><pubDate>Thu, 16 Jul 2009 23:00:00 +0000</pubDate><atom:updated>2009-07-29T13:56:55.043+01:00</atom:updated><title>I won a contest at Develop!</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Brighton, UK&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; FLOAT: right" title="Not the most exciting of badges." alt="2009 Develop badge" src="http://www.designersnotebook.com/News/images/2009_Develop.jpg" /&gt;So about two weeks before Develop, Susan Marshall, the organizer, wrote and asked me if I would come and speak, because one of her speakers had cancelled on her. I wasn't planning on going because I'm so busy revising &lt;em&gt;Fundamentals of Game Design &lt;/em&gt;at the moment, but I said I'd do it and off I went. It gave me a chance to meet some old friends and make some new ones.&lt;br /&gt;&lt;br /&gt;The first day I went to Games:Edu, the special event for the higher and further education community who teach about games. I arrived late and apparently missed a controversial talk, but I'm not really into the politics of games education funding, so I probably wouldn't have understood it anyway. I got to hear Kim Blake talk about the work that Blitz Games does in reaching out to students, though, and that's very cool. They hold frequent open days for students, but the students have to apply to be accepted and only the good ones get in. Several of the best have ended up employees of Blitz, so it clearly works for them, although it's expensive and a lot of work. I can't think of any other development company of their size that does so much to get in touch with students.&lt;br /&gt;&lt;br /&gt;The second day I should have been out schmoozing, but I spent the whole day locked in my hotel room working furiously on the book. I didn't have any scheduled events that day and I felt the book had to take priority. That evening I went and had a great fish dinner (alone, alas) at the Regency Restaurant on the waterfront.&lt;br /&gt;&lt;br /&gt;On the 16th I went and listened to a couple of different things -- I think my favorite was Masaya Matsuura's lecture on musical games, which preceded mine. He made the point that musical games don't just have to be about rhythm, as most of them are now. We can make games about harmony and singing together and all sorts of things. I have a great quote from Matsuura-san on my &lt;a href="http://www.designersnotebook.com/Quotes_for_Designers/quotes_for_designers.htm"&gt;Quotes for Designers&lt;/a&gt; web page, some of the best advice for creative people that I've ever heard: "Do weird and difficult things."&lt;br /&gt;&lt;br /&gt;My own lecture was reasonably well-attended, even though it was the end of the day and the room was hot. Because I was asked on short notice I didn't have time to write a new one, so I delivered "&lt;a href="http://www.designersnotebook.com/Lectures/Rethinking/rethinking.htm"&gt;Rethinking Challenges in Games and Stories&lt;/a&gt;," my 2007 GDC lecture. (You can hear an audio version of the GDC lecture &lt;a href="http://realserver.earthlink.net/~www.designersnotebook.com/Media/Rethinking.rm"&gt;here&lt;/a&gt;.) After the lecture Develop held an event called the Opinion Jam, in which people got up and gave short rants on different topics, and then there was an audience vote to see whose was best-liked. There were about ten. I only remember two or three: a Conference Associate (volunteer) got up and ranted that he didn't like his yellow CA T-shirt; someone said, "Don't do any more sex in games until we can get good at it"; another person said, "Don't do stupid preachy moral decision-making in games any more." I wasn't going to say anything -- I had just come along for the free beer anyway -- but they were looking for one final ranter, so I got up. I said (as I've said before in lectures): "Writers are paid garbage anyway, so for God's sake hire good ones! And good actors too! Nothing destroys my immersion quicker than having a character deliver a stupid clunky line." I think I won over the crowd with the observation that Britain has excellent actors (this is why the US imports them) and so there's no excuse for bad acting in a British-made video game.&lt;br /&gt;&lt;br /&gt;At the end there was a vote, and to my considerable surprise, my rant won. It came down to a runoff between the anti-moral-decision guy and me, but the crowd cheered just a little louder for me. I don't normally win things, so I'm obscurely pleased about this.&lt;br /&gt;&lt;br /&gt;After that I went to the bar, did a lot more schmoozing, and went home.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1405631478104831299?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/07/i-won-contest-at-develop.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-5847608597089899504</guid><pubDate>Sat, 24 Jan 2009 00:00:00 +0000</pubDate><atom:updated>2009-06-21T20:21:27.762+01:00</atom:updated><title>A Visit with Michael Stenmark</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Enhörna, Sweden&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Michael Stenmark was one of my very first clients when I started consulting, and brought me up to Stockholm to visit his company, Hidden Dinosaur. A lot has changed for both of us since then, but we're still in touch. He's one of the most creative people I've ever met.&lt;br /&gt;&lt;br /&gt;After I got done on Gotland I had a day free, so I went to spend the night at his amazing house in the country. I don't know if Michael is a big hit with women or not, but he ought to be: this is his guest bedroom, a wildly romantic confection of an antique Indian bedstead, cloth-of-gold pillows, draperies galore, and a big fuzzy tiger. The house is full of plants and candles everywhere, and he leaves the latter burning when he goes out for dinner, which suggests that he either has nerves of steel or just doesn't think about burning the whole place down.&lt;br /&gt;&lt;br /&gt;&lt;img title="Michael Stenmark's guest bed." alt="Photo of Michael Stenmark's guest bedroom." src="http://www.designersnotebook.com/News/images/Stenmark_house.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;We went out for a great Greek meal in the middle of nowhere, Sweden (!) and talked about all kinds of computerized creative stuff. Michael is the creative director of a funky persistent world called &lt;a href="http://www.spineworld.com/"&gt;Spineworld&lt;/a&gt;. It's isometric, looking a little like Habbo Hotel, only &lt;em&gt;way &lt;/em&gt;more weird. It's also very low-bandwidth.&lt;br /&gt;&lt;br /&gt;On the way back from dinner I slipped on some black ice and banged the back of my head very hard on the pavement. We put ice on it right away, and although it developed a goodly bump, I don't think I suffered any permanent damage.&lt;br /&gt;&lt;br /&gt;The next morning I was off to my next gig, a week teaching at the University of Skövde. Many thanks, Michael!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-5847608597089899504?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/01/visit-with-michael-stenmark.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1573408626598931960</guid><pubDate>Fri, 23 Jan 2009 00:00:00 +0000</pubDate><atom:updated>2009-04-07T18:02:58.932+01:00</atom:updated><title>A quick trip to the University of Gotland</title><description>&lt;strong&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;Visby, Sweden&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="University of Gotland logo" src="http://www.designersnotebook.com/News/images/Gotland.gif" /&gt;Last summer I went to Visby to serve as a juror at the Gotland Game Awards, hosted by the University of Gotland. We've been talking about setting up a more permanent arrangement, in which I'll formally become part of the faculty. Because I was in Sweden anyway to visit another of my favorite universities, I flew out to Gotland for a couple of days. I gave the students my Fundamentals of Game Design workshop and another lecture, and had some meetings with folks to discuss plans for the future.&lt;br /&gt;&lt;br /&gt;&lt;img title="Students at work on a poster to illustrate their game." style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="Photo of students at workshop" src="http://www.designersnotebook.com/News/images/2009_01_Gotland_workshop.jpg" /&gt;When there are too many teams in my workshop to do a detailed presentation, I have each team make a sales poster instead, and show it to the group along with a short pitch. Here one of the teams is working on a game about saving whales. The approach they took was to let the player be a mermaid -- more of a siren, really -- who lures the whaling ships to their doom. I had in mind something more like Greenpeace and their zodiacs, but you can never tell what novice game designers are going to do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1573408626598931960?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/01/quick-trip-to-university-of-gotland.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-5210057885227553998</guid><pubDate>Wed, 10 Dec 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-14T13:03:01.388Z</atom:updated><title>Back to the NHL (not the National Hockey League!) again.</title><description>&lt;strong&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;Leeuwarden, Netherlands&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" src="http://www.designersnotebook.com/News/images/NHL_logo.jpg" /&gt;I went back to the Noordelijke Hogeschool Leeuwarden for more meetings with the students there and to talk about how I can help the program. Along the way I learned something I didn't know about the Dutch trains. The one I was riding in split into two, and one half went to Leeuwarden, and the other half went to Groningen -- which isn't even in the same province. Guess which one I was in.&lt;br /&gt;&lt;br /&gt;I guess I was getting a little cocky about my ability to get around in countries where I don't speak the language. The announcements on the train were in Dutch, of course, and when they said which part of the train goes where, I never noticed. Oh, well, I'm forewarned for next time. Fortunately there was one more train going from Groningen to Leeuwarden that night, and I managed to catch it.&lt;br /&gt;&lt;br /&gt;In addition to the work at the NHL, I also got some time to visit with my old friend, colleague, and competitor Noah Falstein. Noah is one of the few other people in the game industry who does what I do, working as a freelance design consultant. He'll be doing some work for the NHL as well, on different projects from mine. We went to dinner with some of the NHL faculty and Noah's wife, who was along for the visit. After dinner we went to see the new offices of the guy who recruited us both for the NHL... in a jail! Tim Laning of Grendel Games was instrumental in bringing us to work for NHL, and his company has just moved its offices into a former jail in the middle of Leeuwarden. It's a big old Victorian monstrosity from the 1880s, complete with judas holes in the cell doors. The building is being converted into offices and shops, but it will still retain some of its prison character. At the moment the conversion is just starting, so it's still pretty grim inside.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img title="Me looking strangely cheerful in the Leeuwarden jail. Photo: Noah Falstein" style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="Photo of Ernest Adams inside Leeuwarden jail." src="http://www.designersnotebook.com/News/images/Leeuwarden_jail.jpg" /&gt; &lt;strong&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;Don't know why I look so pleased. Photo: Noah Falstein&lt;/span&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-5210057885227553998?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/12/back-to-nhl-not-national-hockey-league.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-4485293976792271154</guid><pubDate>Thu, 04 Dec 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-10T18:46:05.710Z</atom:updated><title>Another workshop at FITA.</title><description>&lt;span style="font-size:85%;"&gt;&lt;strong&gt;&lt;span style="font-family:trebuchet ms;"&gt;Angoulême, France&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="FITA 08 logo" src="http://www.designersnotebook.com/News/images/FITA08_logo.gif" /&gt;I went back again this year to the International Forum on Animation Technologies, which in French has the acronym FITA. It was their tenth year, so they were justifiably proud of all that they have accomplished. I don't have a single picture, unfortunately -- like last year, I only stayed one day, and spent almost all the time giving my own workshop on interactive storytelling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-4485293976792271154?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/12/another-workshop-at-fita.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1082786673970748142</guid><pubDate>Tue, 25 Nov 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-10T18:43:54.397Z</atom:updated><title>Keynote at Swansea Animation Days... again.</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Swansea, Wales&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="SAND 2008 logo" src="http://www.designersnotebook.com/News/images/SAND2008_logo.gif" /&gt;For the second time, I had the privilege of delivering the opening keynote at the Swansea ANimation Days festival -- at least, the Game Days part of it, which comes first. The last time I was there was in 2006, and the festival just seems to keep getting bigger and better. In addition there was dinner at the house of the Lord Mayor of Swansea, complete with the Lord Mayor himself, and his wife, in attendance, wearing their gold chains of office.&lt;br /&gt;&lt;br /&gt;&lt;img title="Lord Mayor Gareth Sullivan and Lady Mayoress Carol Sullivan" style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="Lord Mayor of Swansea" src="http://www.designersnotebook.com/News/images/Lord_Mayor_Elect_150.jpg" /&gt; Gold chains of office are something we don't do much in the United States. Just as the Queen is a constitutional monarch, so the Lord Mayor is a constitutional mayor -- the job only lasts for a year and I think his duties are strictly ceremonial. Still, he gets to live in a pretty nice house with some amazing silver dishes. I didn't ask what he thought about having a bunch of animation geeks and game developers to dinner, but he seemed gracious about it.&lt;br /&gt;&lt;br /&gt;The talk I gave was "A New Vision for Interactive Stories," my GDC lecture from 2006. There was a good crowd, despite my being first thing in the morning and a number of them rather sleepy. I was rather sleepy myself, if the truth were told. The next night there was another, less formal and more intimate dinner for the speakers. Unfortunately, I can't remember who all is who in this picture, except that the guy on the left is the wonderful Ed Hooks, who teaches acting to animators all over the world. Like me, he divides his time between consulting and doing workshops. The lady at the back next to me is Felicity Blastland, who organizes SAND every year and makes sure we all have a good time. We did!&lt;br /&gt;&lt;br /&gt;&lt;img title="Speakers' dinner at SAND 2008" style="MARGIN: 10px 0px" alt="Speakers' dinner at SAND 2008. " src="http://www.designersnotebook.com/News/images/SAND2008_dinner.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1082786673970748142?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/11/keynote-at-swansea-animation-days-again.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-1593827633532175236</guid><pubDate>Sat, 22 Nov 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-08T13:40:29.630Z</atom:updated><title>Workshops at Dublin Institute of Technology</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Dublin, Ireland&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;img title="DIT Logo" style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="Dublin Institute of Technology Logo" src="http://www.designersnotebook.com/News/images/DIT.png" /&gt;&lt;br /&gt;For the third year in a row I went to Dublin, twice, to give game design workshops at the Dublin Institute of Technology. They invite high school students in and give them a pitch about the benefits of studying game development at DIT, and then we design a bunch of crazy games. These are some of the biggest workshops I've ever done -- once there were a hundred participants -- and they always sell out.&lt;br /&gt;&lt;br /&gt;Here's the poster:&lt;br /&gt;&lt;img title="DIT Workshop poster" style="FLOAT: right; MARGIN: 10px 0px 0px" alt="Dublin Institute of Technology poster for the Adams game design workshops" src="http://www.designersnotebook.com/News/images/DIT_Poster.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-1593827633532175236?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/11/workshops-at-dublin-institute-of.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-3503486213330679266</guid><pubDate>Sat, 15 Nov 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-08T13:39:11.554Z</atom:updated><title>A week teaching at Instituto Superior Técnico</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Porto Salvo, Portugal&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img title="IST logo" style="FLOAT: right; MARGIN: 0px 0px 0px 10px" alt="IST logo" src="http://www.designersnotebook.com/News/images/IST_logo.gif" /&gt;A couple of years back I met a cool professor named &lt;a href="http://www.katherineinterface.com/"&gt;Katherine Isbister&lt;/a&gt;, who was studying social interfaces at Rensselaer Polytechnic Institute. At some point, Katherine got a chance to go teach at in Portugal for a week at the prestigious Instituto Superior Técnico which is sort of the MIT of Portugal. When they were looking around for another guest lecturer, she kindly recommended me. After some discussions with Rui Prada, the guy in charge, we fixed a date and off I went. Rui works on human interactions with autonomous virtual characters -- definitely a useful research subject for video games.&lt;br /&gt;&lt;br /&gt;&lt;a title="IST building from the end by Ernest W Adams, on Flickr" href="http://www.flickr.com/photos/ewadams/3334808025/"&gt;&lt;img height="375" alt="IST building from the end" src="http://farm4.static.flickr.com/3591/3334808025_d7aeee5ca2.jpg" width="500" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've only been to Portugal once before, when I went to Lisbon to &lt;a href="http://www.designersnotebook.com/News/2007/07/interactive-storytelling-in-lisbon.htm"&gt;teach for Universidade Lusófona&lt;/a&gt;. I had a good time and went to Lisbon castle, which is extremely cool, but I didn't get to move around much. This time I rented a car. The IST campus where I was teaching was in Porto Salvo, outside Lisbon, but I stayed in a seaside resort town called Estoril. As you can see, it's gorgeous:&lt;br /&gt;&lt;br /&gt;&lt;a title="Estoril from my hotel by Ernest W Adams, on Flickr" href="http://www.flickr.com/photos/ewadams/3335663214/"&gt;&lt;img height="375" alt="Estoril from my hotel" src="http://farm4.static.flickr.com/3604/3335663214_244ce00285.jpg" width="500" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I didn't do anything very touristy, just cruised around in the car, but I noticed how much the landscape reminds me of California -- warm, dry and rather dusty, but with the ocean nearby&lt;br /&gt;&lt;br /&gt;I did a variety of events with the students, including giving them my character design workshop.&lt;br /&gt;&lt;br /&gt;&lt;a title="Character design workshop by Ernest W Adams, on Flickr" href="http://www.flickr.com/photos/ewadams/3334815857/"&gt;&lt;img height="180" alt="Character design workshop" src="http://farm4.static.flickr.com/3406/3334815857_deb03549a9_m.jpg" width="240" /&gt;&lt;/a&gt;&lt;a title="Character design workshop by Ernest W Adams, on Flickr" href="http://www.flickr.com/photos/ewadams/3334820605/"&gt;&lt;img height="180" alt="Character design workshop" src="http://farm4.static.flickr.com/3406/3334820605_7abbb19d57_m.jpg" width="240" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The faculty were all great and one evening I went and played a German board game about colonizing the West Indies with them. Interesting game -- there was very little element of chance, but enough different kinds of strategies that you couldn't easily predict what was going to happen. Unfortunately, I've forgotten its name.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-3503486213330679266?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/11/week-teaching-at-instituto-superior.htm</link><author>noreply@blogger.com (EWA)</author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3591/3334808025_d7aeee5ca2_t.jpg' height='72' width='72'/></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-7861807313678155486</guid><pubDate>Fri, 07 Nov 2008 00:00:00 +0000</pubDate><atom:updated>2009-03-08T12:53:25.732Z</atom:updated><title>The Solomon's Judgment machine.</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Leeuwarden, Netherlands&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img title="NHL logo" style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="NHL logo" src="http://www.designersnotebook.com/News/images/NHL_logo.jpg" /&gt;Last May I went to the &lt;a href="http://www.designersnotebook.com/News/2008/05/exposure-08-and-some-very-cool-ceramics.htm"&gt;Exposure '08 &lt;/a&gt;event in Leeuwarden in the northern Netherlands, and then I went to &lt;a href="http://www.designersnotebook.com/News/2008/09/first-annual-gameland-festival.htm"&gt;GAmeland&lt;/a&gt; in September. Both were courtesy of the Northern College of Leeuwarden. Now I've started work for the NHL, as it's known, on a regular basis. For the next little while, I'll be consulting for the college and working with the students on quite a number of projects.&lt;br /&gt;&lt;br /&gt;One of the projects I'll be involved with concerns an extraordinary machine built in the early 1900s. Beginning in the Renaissance, German clockmakers began creating wonderful mechanical devices that acted out stories from the Bible using puppets. In the early 1900s, a young Dutchman named Jan Elzinga decided to build one himself -- all by himself. And he did. It's called "Solomon's Judgment," and it tells the Biblical story, in mime, of how Solomon was required to decide which of two women was the true mother of a child. (You can find the story in 1 Kings 3:16-28, if you don't know it.)&lt;br /&gt;&lt;br /&gt;&lt;img title="The two mothers" style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="The two mothers in the Solomon's Judgment machine" src="http://www.designersnotebook.com/News/images/Solomon2.jpg" /&gt;Elzinga was a mechanical genius, but he was poor. He lived alone with his mother, had no job, and had to scrounge parts wherever he could find them -- mostly from the blacksmith's forge and the bicycle shop. He shut himself in his room, and for three years, he worked on his amazing invention. When it was done, it was one of the wonders of the Netherlands, and it was put on display all over the country. Originally it had to be cranked by hand, and it ran for 35 minutes continuously. To reset it, it has to be cranked backwards for 35 minutes!&lt;br /&gt;&lt;br /&gt;Sometime in the 1930s, though, the machine was damaged in shipment, and was not repaired. Jan Elzinga died in 1947, and when he went, the secret of the machine went with him. He never made any plans -- they were all in his own head. Two mechanical engineers tried to restore the machine in the 1970s, mostly during their spare time. They made a lot of notes, but even they never fully understood it.&lt;br /&gt;&lt;br /&gt;This is where I get involved. The Solomon's Judgment machine now sits, broken, in the Martena Museum in the the town of Franeker. The museum doesn't want to try to repair it, but they have some money to make a virtual 3D model of the machine, and a video game that incorporates the machine as one element. The game design students at NHL are designing the game, and the 3D students are doing the modeling. As you can see from the pictures, it's a huge task. The model will enable us to make an animation of the machine in operation -- the first time that anyone has seen it (or rather, its virtual equivalent) working in over 30 years. My job is to advise the students on the game. When we're done, it will run on a kiosk in the museum, and perhaps on the museum's web site also.&lt;br /&gt;&lt;br /&gt;I find this incredibly exciting. I love old technology, especially mechanical things, and you don't often get a chance to work on something like this. Although it's thousands of years younger and its purpose is known, it sort of reminds me of the Antikythera Mechanism -- a mysterious machine whose workings are not well understood.&lt;br /&gt;&lt;br /&gt;&lt;img title="Solomon and his soldiers" style="MARGIN: 10px 0px 10px 0px" alt="Solomon and his soldiers in the Solomon's Judgment machine" src="http://www.designersnotebook.com/News/images/Solomon1.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-7861807313678155486?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2009/03/solomons-judgment-machine.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-8462197393972295145</guid><pubDate>Fri, 17 Oct 2008 23:00:00 +0000</pubDate><atom:updated>2008-10-23T00:53:16.545+01:00</atom:updated><title>Workshops and Siege Engines in Norway!</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;Rena, Norway&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="Hedmark University College logo" src="http://www.designersnotebook.com/News/images/HedmarkUC.png" /&gt;Wow, did I have fun at Hedmark University College in Norway. I met the nice folks there when I went to the JoinGame conference a few months ago, and they seemed really interested in a visit. This week I got the opportunity. I flew to Oslo and then took the train to Rena.&lt;/p&gt;&lt;p&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="" src="http://www.designersnotebook.com/News/images/rena4.jpg" /&gt;The college has three campuses, and this one is in a small but very pretty town in eastern Norway. The province of &amp;Oslash;sterdalen is a mountainous area used by the military for special forces training -- lots of lakes and rivers. All the leaves were turning color and there was a decided chill in the air. &lt;/p&gt;&lt;p&gt;The college has an ordinary modern building, but I gave my workshops in a separate place -- a old wooden building made of logs that smelled wonderful. There was a church in the town built in the same style, but unfortunately I didn't get a chance to look inside.&lt;/p&gt;The students all seemed to be very interested in the work and I think they enjoyed themselves. In addition to learning game programming they're also designing a board game, and the best one may be published. I'm always pleased when I find game design students working on a non-computerized game -- I think it's important for them to realize that games are games regardless of what medium they're in. Obviously the computer allows us to do things we can't do otherwise, but the heart of the experience is still the same: gameplay.&lt;br /&gt;&lt;img title="A game design workshop in progress." style="MARGIN: 10px 0px" alt="A game design workshop in progress." src="http://www.designersnotebook.com/News/images/rena2.jpg" /&gt;&lt;br /&gt;The night I arrived I had a surprisingly good Chinese meal (Rena has only 7000 people but &lt;em&gt;two&lt;/em&gt; Chinese restaurants) with Sule Yildirim, the head of the computer science department there. On the second night, after the workshop, all the students and faculty headed out to an Italian place that served gyro (doner) kebab pizza, which was new to me.&lt;br /&gt;&lt;br /&gt;&lt;img title="Simon McCallum with a projectile." style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="" src="http://www.designersnotebook.com/News/images/rena1.jpg" /&gt;One of the highlights of the visit for me was getting to see, and indeed release, a small home-made trebuchet. If you're not a fan of medieval siege engines this probably won't mean much to you, but in my experience a lot of computer people love them. This one was built in a single day by one of the faculty, Simon McCallum, a kiwi whom I met four years ago at the Fuse conference in Dunedin, New Zealand.&lt;br /&gt;&lt;br /&gt;The Romans had a kind of catapult (known in the Middle Ages as a mangonel) that worked with a spring made of tightly twisted rope, but as Simon explained to me, they were dangerous. If something went wrong, all that pent-up energy had to go somewhere, and the thing could literally fly to pieces, killing the crew. I knew how mangonels worked, but it never occurred to me what would happen if the frame gave way.&lt;br /&gt;&lt;br /&gt;The trebuchet is a later and safer invention. It's essentially a sling, extended by a long pole. You pull down on one end of the pole, &lt;img title="Getting ready to fire." style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="" src="http://www.designersnotebook.com/News/images/rena3.jpg" /&gt;and the other rises up and slings the projectile. The later and more famous version of the trebuchet used very heavy (many tons) weights to throw stones weighing hundreds of pounds. Simon's is an earlier design, the traction trebuchet. The crew simply pull down on ropes to sling the arm. The advantage of this approach is that all the energy is in the human beings -- the device is completely safe to its users provided that the sling is adjusted properly. For maximum distance, the projectile should leave the sling heading upwards at a 45 degree angle.&lt;br /&gt;&lt;br /&gt;In the pictures you can see Simon showing off one of the stones it throws (it weighed about five pounds), then getting ready to put it in the sling, and finally, at the moment of release as everybody pulls down on the ropes. I got to sit where Simon did and throw a rock of my own.&lt;br /&gt;&lt;br /&gt;Now consider this: This device took one day to build, cost almost nothing, and could throw a heavy stone well over a hundred yards. When you imagine a determined army armed with a dozen or so of these devices on a far larger scale, it's no wonder that castles had walls 12 feet thick. &lt;img title="Bombs away!" style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="Hedmark University College logo" src="http://www.designersnotebook.com/News/images/rena5.jpg" /&gt;A steady rain of heavy rocks would unnerve anyone.&lt;br /&gt;&lt;br /&gt;On the second day I gave a lecture about character design and a short workshop on serious games. That evening I had the pleasure of attending a concert of various Norwegian pop and folk songs put on by the townsfolk. One of the faculty, Tone Vold, was the stage manager and got me the ticket. Even though I didn't understand a word, it was a lot of fun. I had forgotten how enjoyable live performances are.&lt;br /&gt;&lt;br /&gt;Unfortunately the computer science program at Hedmark is under threat -- the administration says there aren't enough students. It would be a shame to lose it... I'd really like to visit again some time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-8462197393972295145?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/10/workshops-and-siege-engines-in-norway.htm</link><author>noreply@blogger.com (EWA)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-9256193.post-749990761003205347</guid><pubDate>Mon, 13 Oct 2008 23:00:00 +0000</pubDate><atom:updated>2008-10-21T17:31:57.767+01:00</atom:updated><title>Quick lecture at Futures 2008</title><description>&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;strong&gt;London, UK&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Back at Games:EDU this summer, I met Chris Linford, who's Head of Digital Media at the London College of Communication. (The LCC is part of the University of the Arts London.) He invited me to come along to a conference, and so I did. Futures 2008 is an event that the LCC puts on specifically for their own students. A lot of them have never been to a professional event before, and the LCC wants to give them a little experience with it before they dive headfirst into something gigantic like the Games Convention.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Anyway, I went up to London for the afternoon. They had a nice lunch at an Indian restaurant for us speakers, and then I addressed the students on the future of computer entertainment. Interesting crowd. A surprising number of them had foreign accents -- in fact, just about all the ones who asked questions -- so maybe the program is particularly attractive to visiting students. I didn't get to stay long, though, because I had to pack for a trip to Norway the next day.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9256193-749990761003205347?l=news.designersnotebook.com' alt='' /&gt;&lt;/div&gt;</description><link>http://news.designersnotebook.com/2008/10/quick-lecture-at-futures-2008.htm</link><author>noreply@blogger.com (EWA)</author></item></channel></rss>
